[vlc-devel] [PATCH 01/14] direct3d11: factorize the same string usage
Hugo Beauzée-Luyssen
hugo at beauzee.fr
Mon Mar 20 17:31:52 CET 2017
On Mon, Mar 20, 2017, at 05:28 PM, Steve Lhomme wrote:
> ---
> modules/video_output/win32/direct3d11.c | 7 ++++---
> 1 file changed, 4 insertions(+), 3 deletions(-)
>
> diff --git a/modules/video_output/win32/direct3d11.c
> b/modules/video_output/win32/direct3d11.c
> index 781103d988..080fa2f1a0 100644
> --- a/modules/video_output/win32/direct3d11.c
> +++ b/modules/video_output/win32/direct3d11.c
> @@ -1588,10 +1588,11 @@ static HRESULT CompilePixelShader(vout_display_t
> *vd, const d3d_format_t *format
> {
> vout_display_sys_t *sys = vd->sys;
>
> + static const char *DEFAULT_NOOP = "return rgb";;
Definitely nitpicking, but stray semicolon here.
> const char *psz_sampler;
> - const char *psz_src_transform = "return rgb";
> - const char *psz_display_transform = "return rgb";
> - const char *psz_tone_mapping = "return rgb";
> + const char *psz_src_transform = DEFAULT_NOOP;
> + const char *psz_display_transform = DEFAULT_NOOP;
> + const char *psz_tone_mapping = DEFAULT_NOOP;
>
> switch (format->formatTexture)
> {
> --
> 2.11.1
>
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--
Hugo Beauzée-Luyssen
hugo at beauzee.fr
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