[vlc-devel] [PATCH 01/14] direct3d11: factorize the same string usage

Hugo Beauzée-Luyssen hugo at beauzee.fr
Mon Mar 20 17:31:52 CET 2017



On Mon, Mar 20, 2017, at 05:28 PM, Steve Lhomme wrote:
> ---
>  modules/video_output/win32/direct3d11.c | 7 ++++---
>  1 file changed, 4 insertions(+), 3 deletions(-)
> 
> diff --git a/modules/video_output/win32/direct3d11.c
> b/modules/video_output/win32/direct3d11.c
> index 781103d988..080fa2f1a0 100644
> --- a/modules/video_output/win32/direct3d11.c
> +++ b/modules/video_output/win32/direct3d11.c
> @@ -1588,10 +1588,11 @@ static HRESULT CompilePixelShader(vout_display_t
> *vd, const d3d_format_t *format
>  {
>      vout_display_sys_t *sys = vd->sys;
>  
> +    static const char *DEFAULT_NOOP = "return rgb";;

Definitely nitpicking, but stray semicolon here.

>      const char *psz_sampler;
> -    const char *psz_src_transform     = "return rgb";
> -    const char *psz_display_transform = "return rgb";
> -    const char *psz_tone_mapping      = "return rgb";
> +    const char *psz_src_transform     = DEFAULT_NOOP;
> +    const char *psz_display_transform = DEFAULT_NOOP;
> +    const char *psz_tone_mapping      = DEFAULT_NOOP;
>  
>      switch (format->formatTexture)
>      {
> -- 
> 2.11.1
> 
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-- 
  Hugo Beauzée-Luyssen
  hugo at beauzee.fr


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