[vlc-devel] Handling deadlock between display:Open() and vout_window_ReportSize()
ajanni at videolabs.io
Tue Dec 17 10:08:50 CET 2019
This subject has gone offtopic since almost the beginning.
It's a closed one, as I mentioned, because I'm not interested
in debating on personnal matter on a public mailing list.
Please respect that.
On Mon, Dec 16, 2019 at 08:43:59PM +0200, Rémi Denis-Courmont wrote:
> Le maanantaina 16. joulukuuta 2019, 10.50.39 EET Alexandre Janniaux a écrit :
> > Hi,
> > On Sun, Dec 15, 2019 at 08:55:03PM +0200, Rémi Denis-Courmont wrote:
> > > Le sunnuntaina 15. joulukuuta 2019, 19.05.15 EET Alexandre Janniaux a
> écrit :
> > > > Ok, I'll try to find another model matching the current
> > > > intents of the code and my use case.
> > >
> > > I don't even get why you want to mess the core.
> > I don't think I'm messing anything,
> I call adding a useless lock and a data race messing.
> > and neither that this is polite
> I don't think somebody who solicits comments then rejects them under the false
> pretense that it was not even a patch, and berates the reviewer, should be
> complaining about politeness.
> > to tell think like this politely especially given that
> > I didn't send any patch yet.
> I do see a patch in unified diff format in the first post of this thread, in a
> mailing list that is called vlc-devel. Even the defacto standard extension for
> that file format is literally "patch".
> Bad faith much?
> > The caca.c output is not windowed, and the thread that you're
> > mentioning seems to be sending events during the lifetime of
> > the vout, meaning after Open() as blocks are pushed in
> > Prepare. Can you explain how it can be applied here?
> I already did:
> "If you don't want events to block, you can send them from a thread like the
> ASCII Art output already does."
> You can't have it both ways. You can't both have blocking/synchronous events
> from, and send blocking/synchronous requests to, the same thread. That will
> always deadlock by definition.
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