[vlc-devel] [vlc-commits] opengl: forward the error code from the resize callback
Steve Lhomme
robux4 at ycbcr.xyz
Fri Jan 18 13:38:18 CET 2019
On 18/01/2019 11:41, Rémi Denis-Courmont wrote:
> It sounds rather schizophrenic for a LibVLC app to ask for a size that
> its own backend cannot handle... And anyway, VLC core does not have
> means to rollback a vout size change as of yet.
It's a "resize" (more an output set/update, hence the name change in the
API) that comes from the source file, telling the size it's going to
decode into. It's called before the first rendering so the surface can
be setup for rendering. It's not a resize even generated by the host
app. Check the "sdl_opengl_player.cpp" file.
>
> Le 18 janvier 2019 11:50:39 GMT+02:00, Steve Lhomme <robux4 at ycbcr.xyz>
> a écrit :
>
> On 18/01/2019 10:38, Rémi Denis-Courmont wrote:
>
> You cannot have direct rendering with invalid pictures. The
> vout wrapper will force non-DR in the later case.
>
>
> Agreed.
>
> >
>
> And all I'm saying is that resizing a display cannot fail, at
> least not on X11 and Win32.
>
>
> But the patches (and following ones) are about "window less" rendering,
> in an external texture or whatever you want.
>
> If you cannot handle a given size, you have to ensure that the
> window provider will never report it, by whatever means.
>
>
> In OpenGL it may work to ignore what a client app does, but in D3D9 and
> D3D11 it will not work. So I could return an error in the general
> callback and ignore it for OpenGL (even though it seems wrong to me).
>
> >
>
> Le 18 janvier 2019 10:39:31 GMT+02:00, Steve Lhomme
> <robux4 at ycbcr.xyz> a écrit : On 17/01/2019 17:06, Rémi
> Denis-Courmont wrote: Le torstaina 17. tammikuuta 2019,
> 17.46.15 EET Steve Lhomme a écrit : On 16/01/2019 12:41, Rémi
> Denis-Courmont wrote: This is obviously wrong since it ends
> with an assertion failure at opengl/display.c:228. And thus
> the commits before it make no sense. It asserts there because
> it's not meant to handle VOUT_DISPLAY_RESET_PICTURES. And it
> receives that because during a
> VOUT_DISPLAY_CHANGE_DISPLAY_SIZE/VOUT_DISPLAY_CHANGE_DISPLAY_FILLED/VOUT_DIS
> PLAY_CHANGE_ZOOM it returned an error from a call to
> vlc_gl_Resize(). If the code is not ready to handle such an
> error (why it occurs for you is another thing to look at) then
> it will also assert on the call right after:
> if(vlc_gl_MakeCurrent(sys->gl)!=VLC_SUCCESS)
> returnVLC_EGENERIC; So I don't see how the commit is wrong.
> Either the DISPLAY_CHANGE_* events can never return an error
> from there, or the code needs to be ready to handle it.
> Returning an error from those controls just means you need to
> reset the display input format, This wasn't clear to me. and
> the pool if the display was not ported yet. The display pool ?
> What if direct rendering is on ? That means the decoder pool
> as well. Right now the comment you added says "internal
> buffers" that's rather vague. Returning an error does *not*
> mean that you reject the change. You *cannot* reject the
> change. It simply does not work and cannot that way. Since the
> control is dispatched asynchronously, it is too late to reject
> the change. I am planning to address that for other reasons
> than error handling, but even then, most (all except maybe
> Wayland) windowing systems lack provisions for rejecting a
> window size change. So if you have a failure at that stage,
> then you have two options: - render wrong going forward, or -
> stop rendering and discard pictures until further notice.
> Either way, you don't need to return an error to the core.
> That would be true if OpenGL wasn't handled in the core. But
> this function clearly returns whether the surface dimensions
> were succesfully changed:
> http://git.videolan.org/?p=vlc.git;a=blob;f=src/video_output/opengl.c;h=c288fd83b429dfeaabdef4432dfacc96650e5c80;hb=HEAD#l173
> Telling it that it worked when it didn't will not do any good.
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