[vlc-devel] [PATCH 0/6] Fix LibVLC 4 build for Android
ajanni at videolabs.io
Sun Nov 24 16:19:51 CET 2019
Thank you for the interesting feedback.
I didn't reproduced the config.rpath issue unfortunately.
It seems that this file is installed either by autopoint or
gettextize according to their `info` manual, but is actually
needed by the lib-link.m4 macros. Can you try adding this to
the LIBDSM_CONF in contribs/src/libdsm/rules.mak ?
I currently have no clues why this is happening but I will
try reproducing on a MacOS machine. I don't even have the
file on my builds. What is your autotools version ?
I've also made a WIP but working rewrite of the libdsm build
system with Meson, it could be another candidate for a fix
but IMHO is not a good candidate currently.
On Sun, Nov 24, 2019 at 01:26:16PM +0800, zhilizhao wrote:
> Hi Alexandre,
> After applying your patch set, I can build vlc-android on macOS with arch
> armeabi-v7a and aarch64 successfully, except one exception: libdsm.
> autoreconf: running: automake --add-missing --copy --force-missing
> configure.ac:28: installing './compile'
> configure.ac:38: error: required file './config.rpath' not found
> configure.ac:13: installing './missing'
> Makefile.am: installing './depcomp'
> autoreconf: automake failed with exit status: 1
> make: *** [.libdsm] Error 1
> I can bypass the issue by touch config.rpath, but I don’t understand the issue, or
> what config.rpath is. rpath should not matter for vlc-android since libvlc is a single
> large shared library loaded directly from Java, I guess.
> > On Nov 22, 2019, at 11:07 PM, Alexandre Janniaux <ajanni at videolabs.io> wrote:
> > Hi,
> > The following patchset is fixing some issues depending on the
> > environment, which arouse when building LibVLC 4 for Android on my
> > machine and MacOSX machines for example.
> > It fixes CMake toolchain to include the correct flags, and ensure we
> > have NEON optimization enabled for cmake contribs like soxr and aom.
> > I've tested the patches against all the Android architecture, but given
> > the compilation time it took, I cannot ensure I don't messed up
> > something in the process. However they all applied and compiled
> > atomically without build failure in my tests.
> > The final result is correctly building on every platform on the Gitlab
> > CI from ePirat repository.
> > Feel free to signal things that are unclear in the commit messages.
> > Regards,
> > --
> > Alexandre Janniaux
> > Videolabs
> > Alexandre Janniaux (6):
> > contrib: soxr: don't enforce CMAKE_SYSTEM_NAME on android
> > contrib: aom: cleanup build directory
> > contrib: aom: conditionnaly enable NEON and set AS_EXECUTABLE
> > contrib: aom: support android in the build
> > contrib: main: export ANDROID_API in CFLAGS
> > contrib: toolchain.cmake: enforce variables for android
> > contrib/src/aom/aom-cmake-android.patch | 51 +++++++++++++++++++++++++
> > contrib/src/aom/rules.mak | 15 +++++++-
> > contrib/src/main.mak | 30 +++++++++++++++
> > contrib/src/soxr/rules.mak | 3 ++
> > 4 files changed, 98 insertions(+), 1 deletion(-)
> > create mode 100644 contrib/src/aom/aom-cmake-android.patch
> > --
> > 2.24.0
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