[vlc-devel] [PATCH v2 02/16] qt: don't load DComp backend when the device doesn't support D3D11 features
Steve Lhomme
robux4 at ycbcr.xyz
Mon Aug 17 08:37:58 CEST 2020
And I see patch 16/16 has a different version, so forget about this.
On 2020-08-17 8:33, Steve Lhomme wrote:
> On 2020-08-17 8:27, Steve Lhomme wrote:
>> This is going to be quite limiting for people still using D3D11,
>> likely with old GPUs.
>
> s/D3D11/win7/
> They likely have a GPU that only support 9.3 features in D3D11.
>
>> Why is this limit needed ? In the vout we can't render NV12 directly,
>> but it can be worked around with a conversion filter.
>>
>> On 2020-08-14 18:43, Pierre Lamot wrote:
>>> ---
>>> modules/gui/qt/maininterface/compositor_dcomp.cpp | 9 +++++++--
>>> 1 file changed, 7 insertions(+), 2 deletions(-)
>>>
>>> diff --git a/modules/gui/qt/maininterface/compositor_dcomp.cpp
>>> b/modules/gui/qt/maininterface/compositor_dcomp.cpp
>>> index 69b4145498..23b0612a9e 100644
>>> --- a/modules/gui/qt/maininterface/compositor_dcomp.cpp
>>> +++ b/modules/gui/qt/maininterface/compositor_dcomp.cpp
>>> @@ -157,13 +157,18 @@ bool CompositorDirectComposition::init()
>>> //| D3D11_CREATE_DEVICE_DEBUG
>>> ;
>>> + D3D_FEATURE_LEVEL requestedFeatureLevels[] = {
>>> + D3D_FEATURE_LEVEL_11_1,
>>> + D3D_FEATURE_LEVEL_11_0,
>>> + };
>>> +
>>> hr = D3D11CreateDevice(
>>> nullptr, // Adapter
>>> D3D_DRIVER_TYPE_HARDWARE,
>>> nullptr, // Module
>>> creationFlags,
>>> - nullptr,
>>> - 0, // Highest available feature level
>>> + requestedFeatureLevels,
>>> + ARRAY_SIZE(requestedFeatureLevels),
>>> D3D11_SDK_VERSION,
>>> m_d3d11Device.GetAddressOf(),
>>> nullptr, // Actual feature level
>>> --
>>> 2.25.1
>>>
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