[vlc-devel] [PATCH 3/3] android/audio: add AAudio
Thomas Guillem
thomas at gllm.fr
Thu Dec 3 20:29:08 CET 2020
Hello,
How do you do that? Knowing that libaaudio.so is not necessarily present.
On Thu, Dec 3, 2020, at 18:28, Rémi Denis-Courmont wrote:
> Le torstaina 3. joulukuuta 2020, 19.16.04 EET Thomas Guillem a écrit :
> > https://developer.android.com/ndk/guides/audio/aaudio/aaudio
> >
> > AAudio is a native PCM-only audio API starting Android 8.0 (but enabled
> > in VLC starting Android 9.0 due to some bugs).
> >
> > Having tested it with few device. The latency reported by this new API is
> > correct and without any irregularity, contrary to the
> > AudioTrack.getTimeStamp() API that is very broken.
> >
> > Plus side, a huge gain of performance due to the absence of JNI
> > C->JAVA->C++. ---
> > modules/audio_output/Makefile.am | 1 +
> > modules/audio_output/android/aaudio.c | 625 ++++++++++++++++++++++++++
> > modules/audio_output/android/device.c | 5 +
> > modules/audio_output/android/device.h | 3 +
> > 4 files changed, 634 insertions(+)
> > create mode 100644 modules/audio_output/android/aaudio.c
> >
> > diff --git a/modules/audio_output/Makefile.am
> > b/modules/audio_output/Makefile.am index 35b11e7e3aa..f4d38d9ff68 100644
> > --- a/modules/audio_output/Makefile.am
> > +++ b/modules/audio_output/Makefile.am
> > @@ -3,6 +3,7 @@ aout_LTLIBRARIES =
> >
> > libandroid_audio_plugin_la_SOURCES = audio_output/android/audiotrack.c \
> > audio_output/android/opensles.c \
> > + audio_output/android/aaudio.c \
> > audio_output/android/device.c audio_output/android/device.h \
> > video_output/android/utils.c video_output/android/utils.h
> > libandroid_audio_plugin_la_LIBADD = $(LIBDL) $(LIBM)
> > diff --git a/modules/audio_output/android/aaudio.c
> > b/modules/audio_output/android/aaudio.c new file mode 100644
> > index 00000000000..15c3c193b3f
> > --- /dev/null
> > +++ b/modules/audio_output/android/aaudio.c
> > @@ -0,0 +1,625 @@
> > +/**************************************************************************
> > *** + * aaudio.c: Android AAudio audio stream module
> > +
> > ***************************************************************************
> > ** + * Copyright © 2018-2020 VLC authors, VideoLAN and VideoLabs
> > + *
> > + * Authors: Romain Vimont <rom1v at videolabs.io>
> > + * Thomas Guillem <thomas at gllm.fr>
> > + *
> > + * This program is free software; you can redistribute it and/or modify it
> > + * under the terms of the GNU Lesser General Public License as published by
> > + * the Free Software Foundation; either version 2.1 of the License, or + *
> > (at your option) any later version.
> > + *
> > + * This program is distributed in the hope that it will be useful,
> > + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> > + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
> > + * GNU Lesser General Public License for more details.
> > + *
> > + * You should have received a copy of the GNU Lesser General Public License
> > + * along with this program; if not, write to the Free Software Foundation,
> > + * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. +
> > ***************************************************************************
> > **/ +
> > +#ifdef HAVE_CONFIG_H
> > +# include "config.h"
> > +#endif
> > +
> > +#include <vlc_common.h>
> > +#include <vlc_plugin.h>
> > +#include <vlc_aout.h>
> > +#include <assert.h>
> > +#include <dlfcn.h>
> > +
> > +#include "device.h"
> > +
> > +#include <aaudio/AAudio.h>
> > +
> > +struct sys
> > +{
> > + AAudioStream *as;
> > +
> > + jobject dp;
> > + float volume;
> > + bool muted;
> > +
> > + audio_sample_format_t fmt;
> > + int64_t frames_written;
> > + int64_t frames_flush_pos;
> > + bool error;
> > +};
> > +
> > +/* dlopen/dlsym symbols */
> > +static struct {
> > + void *handle;
> > + aaudio_result_t (*AAudio_createStreamBuilder)(AAudioStreamBuilder
> > **); + const char
> > *(*AAudio_convertResultToText)(aaudio_result_t); + void
> > (*AAudioStreamBuilder_setFormat)(AAudioStreamBuilder *, aaudio_format_t); +
> > void
> > (*AAudioStreamBuilder_setChannelCount)(AAudioStreamBuilder *, int32_t); +
> > void
> > (*AAudioStreamBuilder_setBufferCapacityInFrames)(AAudioStreamBuilder *,
> > int32_t); + void
> > (*AAudioStreamBuilder_setPerformanceMode)(AAudioStreamBuilder *,
> > aaudio_performance_mode_t); + void
> > (*AAudioStreamBuilder_setSessionId)(AAudioStreamBuilder *,
> > aaudio_session_id_t); + void
> > (*AAudioStreamBuilder_setUsage)(AAudioStreamBuilder *, aaudio_usage_t); +
> > aaudio_result_t
> > (*AAudioStreamBuilder_openStream)(AAudioStreamBuilder *, AAudioStream **);
> > + void
> > (*AAudioStreamBuilder_delete)(AAudioStreamBuilder *); + aaudio_result_t
> > (*AAudioStream_requestStart)(AAudioStream *); + aaudio_result_t
> > (*AAudioStream_requestStop)(AAudioStream *); + aaudio_result_t
> > (*AAudioStream_requestPause)(AAudioStream *); + aaudio_result_t
> > (*AAudioStream_requestFlush)(AAudioStream *); + int32_t
> > (*AAudioStream_getSampleRate)(AAudioStream *); + aaudio_result_t
> > (*AAudioStream_getTimestamp)(AAudioStream *, clockid_t, +
> > int64_t *framePosition, int64_t
> > *timeNanoseconds); + aaudio_result_t
> > (*AAudioStream_write)(AAudioStream *, void *, int32_t numFrames, int64_t
> > timeoutNanoseconds); + aaudio_result_t
> > (*AAudioStream_close)(AAudioStream *);
> > + aaudio_stream_state_t (*AAudioStream_getState)(AAudioStream *);
> > + aaudio_result_t (*AAudioStream_waitForStateChange)(AAudioStream
> > *, aaudio_stream_state_t current_state, aaudio_stream_state_t *nextState,
> > int64_t timeoutNanoseconds); + aaudio_session_id_t
> > (*AAudioStream_getSessionId)(AAudioStream *); +} vt;
>
> Weak symbols would probably be a lot simpler than dlsym() calls here.
>
> --
> レミ・デニ-クールモン
> http://www.remlab.net/
>
>
>
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