[vlc-devel] [PATCH 0/7] Refactor OpenGL fragment shaders
Thomas Guillem
thomas at gllm.fr
Thu Jan 23 10:30:03 CET 2020
LGTM for the set.
Alexandre, what do you think ?
On Wed, Jan 22, 2020, at 13:33, Romain Vimont wrote:
> Here are some changes intended to simplify the logic to compute chroma
> conversion in fragment shaders.
>
> Romain Vimont (7):
> opengl: explicitly set swizzle_per_tex values
> opengl: apply chroma conversion using a matrix
> opengl: generate chroma conversion matrices
> opengl: refactor color range for 2-bytes pixels
> opengl: avoid intermediate transpose step
> opengl: rename yuv_coefficients to conv_matrix
> opengl: apply swap U/V components via conv matrix
>
> modules/video_output/opengl/converter.h | 4 +-
> .../video_output/opengl/fragment_shaders.c | 269 +++++++++++-------
> 2 files changed, 174 insertions(+), 99 deletions(-)
>
> --
> 2.25.0
>
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