[vlc-devel] [PATCH 0/7] Refactor OpenGL fragment shaders

Thomas Guillem thomas at gllm.fr
Thu Jan 23 10:30:03 CET 2020


LGTM for the set.
Alexandre, what do you think ?

On Wed, Jan 22, 2020, at 13:33, Romain Vimont wrote:
> Here are some changes intended to simplify the logic to compute chroma
> conversion in fragment shaders.
> 
> Romain Vimont (7):
>   opengl: explicitly set swizzle_per_tex values
>   opengl: apply chroma conversion using a matrix
>   opengl: generate chroma conversion matrices
>   opengl: refactor color range for 2-bytes pixels
>   opengl: avoid intermediate transpose step
>   opengl: rename yuv_coefficients to conv_matrix
>   opengl: apply swap U/V components via conv matrix
> 
>  modules/video_output/opengl/converter.h       |   4 +-
>  .../video_output/opengl/fragment_shaders.c    | 269 +++++++++++-------
>  2 files changed, 174 insertions(+), 99 deletions(-)
> 
> -- 
> 2.25.0
> 
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