[vlc-devel] [PATCH] opengl: fragment_shaders: fix TexSize0 usage
Alexandre Janniaux
ajanni at videolabs.io
Wed Jun 3 15:23:50 CEST 2020
In the case we're using GL_TEXTURE_RECTANGLE, we need to convert the
normalized texture coordinates into pixel coordinates using TexSize0.
This was done in the case of yuv (cf. is_yuv) in general but not when
is_yuv == false, which leads to failure when fetching uniform
locations on MacOSX.
In particular, this can be tested by forcing the chroma through the
--videotoolbox-cvpx-chroma=BGRA option on MacOSX.
---
modules/video_output/opengl/fragment_shaders.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/modules/video_output/opengl/fragment_shaders.c b/modules/video_output/opengl/fragment_shaders.c
index a779d7df5d..e63313cd61 100644
--- a/modules/video_output/opengl/fragment_shaders.c
+++ b/modules/video_output/opengl/fragment_shaders.c
@@ -680,6 +680,9 @@ opengl_fragment_shader_init(struct vlc_gl_sampler *sampler, GLenum tex_target,
else
{
ADD(" tex_coords = (TexCoordsMap0 * pic_hcoords).st;\n");
+ if (tex_target == GL_TEXTURE_RECTANGLE)
+ ADD(" tex_coords *= TexSize0;\n");
+
ADDF(" vec4 result = %s(Texture0, tex_coords);\n", lookup);
color_count = 1;
}
--
2.27.0
More information about the vlc-devel
mailing list