[vlc-devel] [PATCH] opengl: fragment_shaders: fix TexSize0 usage
Romain Vimont
rom1v at videolabs.io
Wed Jun 3 15:27:52 CEST 2020
LGTM
On Wed, Jun 03, 2020 at 03:23:50PM +0200, Alexandre Janniaux wrote:
> In the case we're using GL_TEXTURE_RECTANGLE, we need to convert the
> normalized texture coordinates into pixel coordinates using TexSize0.
> This was done in the case of yuv (cf. is_yuv) in general but not when
> is_yuv == false, which leads to failure when fetching uniform
> locations on MacOSX.
>
> In particular, this can be tested by forcing the chroma through the
> --videotoolbox-cvpx-chroma=BGRA option on MacOSX.
> ---
> modules/video_output/opengl/fragment_shaders.c | 3 +++
> 1 file changed, 3 insertions(+)
>
> diff --git a/modules/video_output/opengl/fragment_shaders.c b/modules/video_output/opengl/fragment_shaders.c
> index a779d7df5d..e63313cd61 100644
> --- a/modules/video_output/opengl/fragment_shaders.c
> +++ b/modules/video_output/opengl/fragment_shaders.c
> @@ -680,6 +680,9 @@ opengl_fragment_shader_init(struct vlc_gl_sampler *sampler, GLenum tex_target,
> else
> {
> ADD(" tex_coords = (TexCoordsMap0 * pic_hcoords).st;\n");
> + if (tex_target == GL_TEXTURE_RECTANGLE)
> + ADD(" tex_coords *= TexSize0;\n");
> +
> ADDF(" vec4 result = %s(Texture0, tex_coords);\n", lookup);
> color_count = 1;
> }
> --
> 2.27.0
>
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