[vlc-devel] [PATCH] opengl: simplify shader templates
Romain Vimont
rom1v at videolabs.io
Tue Mar 31 11:45:18 CEST 2020
Hi,
I agree with the change.
However, I currently have a local branch with OpenGL refactors and
filters. On this branch I have this commit which does almost the same:
https://code.videolan.org/rom1v/vlc/-/commit/6213689bcf19c120cfd93f952437017109f33983
I try to submit patchsets step by step on the ML (this commit is
currently at position 42). Would you agree to wait for it to avoid
unnecessary conflicts?
Thank you :)
On 3/31/20 11:29 AM, Marvin Scholz wrote:
> Instead of globally storing the glsl version and prevision header,
> just conditionally insert them directly in the templates, which
> makes the shaders easier to understand as one has not to jump around
> in the code to find the different variable that are replaced into
> the shader for the different cases.
>
> This is the same way that it is already done for the sub_renderer
> shaders.
> ---
> modules/video_output/opengl/renderer.c | 29 +++++++++++++-------------
> modules/video_output/opengl/renderer.h | 6 ------
> 2 files changed, 15 insertions(+), 20 deletions(-)
>
> diff --git a/modules/video_output/opengl/renderer.c b/modules/video_output/opengl/renderer.c
> index ae4179be4a..f796485004 100644
> --- a/modules/video_output/opengl/renderer.c
> +++ b/modules/video_output/opengl/renderer.c
> @@ -249,7 +249,11 @@ BuildVertexShader(const struct vlc_gl_renderer *renderer)
> {
> /* Basic vertex shader */
> static const char *template =
> - "#version %u\n"
> +#if defined(USE_OPENGL_ES2)
> + "#version 100\n"
> +#else
> + "#version 120\n"
> +#endif
> "attribute vec2 PicCoordsIn;\n"
> "varying vec2 PicCoords;\n"
> "attribute vec3 VertexPosition;\n"
> @@ -263,8 +267,8 @@ BuildVertexShader(const struct vlc_gl_renderer *renderer)
> " * vec4(VertexPosition, 1.0);\n"
> "}";
>
> - char *code;
> - if (asprintf(&code, template, renderer->glsl_version) < 0)
> + char *code = strdup(template);
> + if (code == NULL)
> return NULL;
>
> if (renderer->b_dump_shaders)
> @@ -285,9 +289,14 @@ BuildFragmentShader(struct vlc_gl_renderer *renderer)
> return NULL;
>
> static const char *template =
> - "#version %u\n"
> +#if defined(USE_OPENGL_ES2)
> + "#version 100\n"
> "%s" /* extensions */
> - "%s" /* precision header */
> + "precision highp float;\n"
> +#else
> + "#version 120\n"
> + "%s" /* extensions */
> +#endif
> "%s" /* vlc_texture definition */
> "varying vec2 PicCoords;\n"
> "void main() {\n"
> @@ -300,8 +309,7 @@ BuildFragmentShader(struct vlc_gl_renderer *renderer)
> : "";
>
> char *code;
> - int ret = asprintf(&code, template, renderer->glsl_version, extensions,
> - renderer->glsl_precision_header, vlc_texture);
> + int ret = asprintf(&code, template, extensions, vlc_texture);
> free(vlc_texture);
> if (ret < 0)
> return NULL;
> @@ -451,13 +459,6 @@ vlc_gl_renderer_New(vlc_gl_t *gl, const struct vlc_gl_api *api,
> renderer->api = api;
> renderer->vt = vt;
> renderer->b_dump_shaders = b_dump_shaders;
> -#if defined(USE_OPENGL_ES2)
> - renderer->glsl_version = 100;
> - renderer->glsl_precision_header = "precision highp float;\n";
> -#else
> - renderer->glsl_version = 120;
> - renderer->glsl_precision_header = "";
> -#endif
>
> #ifdef HAVE_LIBPLACEBO
> // Create the main libplacebo context
> diff --git a/modules/video_output/opengl/renderer.h b/modules/video_output/opengl/renderer.h
> index 8151045eb4..a4144e61f9 100644
> --- a/modules/video_output/opengl/renderer.h
> +++ b/modules/video_output/opengl/renderer.h
> @@ -52,12 +52,6 @@ struct vlc_gl_renderer
> /* True to dump shaders, set by the caller */
> bool b_dump_shaders;
>
> - /* GLSL version, set by the caller. 100 for GLSL ES, 120 for desktop GLSL */
> - unsigned glsl_version;
> - /* Precision header, set by the caller. In OpenGLES, the fragment language
> - * has no default precision qualifier for floating point types. */
> - const char *glsl_precision_header;
> -
> GLuint program_id;
>
> struct {
>
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