[vlc-devel] [PATCH] opengl: simplify shader templates
Marvin Scholz
epirat07 at gmail.com
Tue Mar 31 11:49:24 CEST 2020
Sure, no hurry with that if you anyway plan to change it!
On 31 Mar 2020, at 11:45, Romain Vimont wrote:
> Hi,
>
> I agree with the change.
>
> However, I currently have a local branch with OpenGL refactors and
> filters. On this branch I have this commit which does almost the same:
> https://code.videolan.org/rom1v/vlc/-/commit/6213689bcf19c120cfd93f952437017109f33983
>
> I try to submit patchsets step by step on the ML (this commit is
> currently at position 42). Would you agree to wait for it to avoid
> unnecessary conflicts?
>
> Thank you :)
>
> On 3/31/20 11:29 AM, Marvin Scholz wrote:
>> Instead of globally storing the glsl version and prevision header,
>> just conditionally insert them directly in the templates, which
>> makes the shaders easier to understand as one has not to jump around
>> in the code to find the different variable that are replaced into
>> the shader for the different cases.
>>
>> This is the same way that it is already done for the sub_renderer
>> shaders.
>> ---
>> modules/video_output/opengl/renderer.c | 29
>> +++++++++++++-------------
>> modules/video_output/opengl/renderer.h | 6 ------
>> 2 files changed, 15 insertions(+), 20 deletions(-)
>>
>> diff --git a/modules/video_output/opengl/renderer.c
>> b/modules/video_output/opengl/renderer.c
>> index ae4179be4a..f796485004 100644
>> --- a/modules/video_output/opengl/renderer.c
>> +++ b/modules/video_output/opengl/renderer.c
>> @@ -249,7 +249,11 @@ BuildVertexShader(const struct vlc_gl_renderer
>> *renderer)
>> {
>> /* Basic vertex shader */
>> static const char *template =
>> - "#version %u\n"
>> +#if defined(USE_OPENGL_ES2)
>> + "#version 100\n"
>> +#else
>> + "#version 120\n"
>> +#endif
>> "attribute vec2 PicCoordsIn;\n"
>> "varying vec2 PicCoords;\n"
>> "attribute vec3 VertexPosition;\n"
>> @@ -263,8 +267,8 @@ BuildVertexShader(const struct vlc_gl_renderer
>> *renderer)
>> " * vec4(VertexPosition, 1.0);\n"
>> "}";
>> - char *code;
>> - if (asprintf(&code, template, renderer->glsl_version) < 0)
>> + char *code = strdup(template);
>> + if (code == NULL)
>> return NULL;
>> if (renderer->b_dump_shaders)
>> @@ -285,9 +289,14 @@ BuildFragmentShader(struct vlc_gl_renderer
>> *renderer)
>> return NULL;
>> static const char *template =
>> - "#version %u\n"
>> +#if defined(USE_OPENGL_ES2)
>> + "#version 100\n"
>> "%s" /* extensions */
>> - "%s" /* precision header */
>> + "precision highp float;\n"
>> +#else
>> + "#version 120\n"
>> + "%s" /* extensions */
>> +#endif
>> "%s" /* vlc_texture definition */
>> "varying vec2 PicCoords;\n"
>> "void main() {\n"
>> @@ -300,8 +309,7 @@ BuildFragmentShader(struct vlc_gl_renderer
>> *renderer)
>> : "";
>> char *code;
>> - int ret = asprintf(&code, template, renderer->glsl_version,
>> extensions,
>> - renderer->glsl_precision_header,
>> vlc_texture);
>> + int ret = asprintf(&code, template, extensions, vlc_texture);
>> free(vlc_texture);
>> if (ret < 0)
>> return NULL;
>> @@ -451,13 +459,6 @@ vlc_gl_renderer_New(vlc_gl_t *gl, const struct
>> vlc_gl_api *api,
>> renderer->api = api;
>> renderer->vt = vt;
>> renderer->b_dump_shaders = b_dump_shaders;
>> -#if defined(USE_OPENGL_ES2)
>> - renderer->glsl_version = 100;
>> - renderer->glsl_precision_header = "precision highp float;\n";
>> -#else
>> - renderer->glsl_version = 120;
>> - renderer->glsl_precision_header = "";
>> -#endif
>> #ifdef HAVE_LIBPLACEBO
>> // Create the main libplacebo context
>> diff --git a/modules/video_output/opengl/renderer.h
>> b/modules/video_output/opengl/renderer.h
>> index 8151045eb4..a4144e61f9 100644
>> --- a/modules/video_output/opengl/renderer.h
>> +++ b/modules/video_output/opengl/renderer.h
>> @@ -52,12 +52,6 @@ struct vlc_gl_renderer
>> /* True to dump shaders, set by the caller */
>> bool b_dump_shaders;
>> - /* GLSL version, set by the caller. 100 for GLSL ES, 120 for
>> desktop GLSL */
>> - unsigned glsl_version;
>> - /* Precision header, set by the caller. In OpenGLES, the
>> fragment language
>> - * has no default precision qualifier for floating point types.
>> */
>> - const char *glsl_precision_header;
>> -
>> GLuint program_id;
>> struct {
>>
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