[vlc-devel] Rust work (discussion)

Lyndon Brown jnqnfe at gmail.com
Sun Sep 20 05:25:13 CEST 2020


Hi all,

There have been at least two blocks of work submitted recently (by
others) with an aim of starting to enable development of plugins in
Rust. I feel that I should speak up at this time to create open
awareness in those working on this of my own efforts in bringing Rust
to VLC, or is that VLC to Rust...

(Thus far only JBK is aware, who I only just mentioned it to a few
weeks ago, and even he does not actually know the extent of it).

Specifically, a years-old project to achieve a complete conversion of
the whole VLC codebase (to Rust).

My intention here is really not to trash/disparage/whatever this other
effort - it would be great to get Rust into VLC asap - nor seek praise
for the previously undisclosed effort I've put in myself; simply put, I
feel it prudent at this point to raise awareness that there are in fact
now two projects running in parallel, with entirely different
objectives as to bringing Rust to VLC, and suggest that perhaps, before
much more effort is put into the the Rust<=>C compatibility layer /
interface project, it might be a good idea at this stage to give fresh
thought to how sensible a use of resources that is. If we can assume
that going full Rust is a reasonable long term goal of VLC, then when
that occurs, the compatibility layer being worked on now is just going
to be junked as redundant. Please understand that it makes no
difference to my own project if this other one continues (I don't want
anyone to mistakenly think that I'm writing this out of feeling like my
work is threatened or something), and I can appreciate the
disappointment felt if your hard work is dismissed; I'm only writing
this because I worry that the significant effort of putting together
this Rust<=>C layer for use in the short term (until full Rust) and
additionally the effort of maintaining it, is just going to turn out to
not have been worth it. Especially given the possibility that given the
existence of my project, achievement of a fully Rust VLC might actually
not be quite as far off from reality as many might have guessed
(depending upon acceptance by the team, and how fast/slow my project
progresses of course). If/when VLC goes full Rust, if we even then
bother having any Rust<=>C compatibility layer, it would naturally be
one flipped on it's head from that being currently worked on (to allow
C code to talk to the Rust library), so as I say, the one being worked
on now would be junked. Is it honestly worth the effort to continue it?

I might as well open up some information about my own project...

My work on this started back in late 2016, when, being a big fan of VLC
and Rust; thinking VLC to be a great example of something that could
benefit a lot from Rust; of Rust being rather concretely establishing
itself as the replacement for C/C++; and wanting a project both to
learn Rust with and achieve a useful Rust conversion with, I thought
I'd throw myself at taking a stab at a complete conversion (without any
prior knowledge of the codebase), and see where that took me.

This was a private project, with the intention only of informing the
team later on if I managed to achieve enough success and progress with
it to feel ready to do so, hoping that they would welcome the effort,
and eventually agree to take it on board to replace the C codebase.

I put a *lot* of effort into it here and there over the next couple of
years (entirely unfunded), and made some decent progress, but a huge
amount of work remains to be done.

 - After reorganising the directory structures and renaming the files
(extensions), I got all of the public and private header contents
merged into suitable locations, and reorganised some bits and pieces.
 - I manually applied the most basic syntax changes across the entire
libvlccore and libvlc libraries, and converted the VLC binaries. (I
held off making the syntax change to the plugins to make rebasing
easier in the short term).
 - I got the entire block of fourcc data, chroma fallback/descriptions
stuff, including preprocessor, all converted fully into its own crate
(necessary).
 - I got a whole bunch of other trivial components of the core fully
converted irrc, such as esformat stuff, though I can't recall how much.
 - I got important chunks of the core initialisation stuff done, such
as command line argument processing, along with logging and including
help output I seem to recall.
 - I got the plugin interface and loading system built and working,
successfully loading and putting to use a converted logger plugin.
 - I got the clock converted.
 - I think I had the plugin cache handling done.
 - I converted a handful of easy plugins.
 - I hand crafted a complete pair of 'sys' and 'binding' crates for
talking to PulseAudio from Rust, which I made public and continue to
maintain, and converted the PulseAudio Aout plugin to use it.
 - Maybe more that I'm forgetting.
 - I also spun off hundreds of commits of work for the C codebase, most
of which I've not yet actually submitted, but I've rebased in the past
few weeks to do so and have made a start with some of the small items.

All while regularly rebasing on top of new work being pushed everyday
to the official codebase (I wasn't creating a new Rust codebase from
scratch, this was a translation).

I thus had it in a state where I could get VLC to load, correctly
process command line arguments, including those from plugins, output
help when requested, locate and load plugins, get a logger plugin
loaded and connected up, and start logging output to it. Although
unimpressive in the grand picture, still something, and it took a lot
of effort just to get that far.

Where I left things off:
 - I was struggling with certain aspects of the playlist code, and was
pleased to learn that even the team did not actually really understand
it properly, when it was replaced entirely last year, and I'm eager to
get back to this project and get that converted now that we have what
looks to be a sane and understandable playlist implementation. It will
help tremendously. (and btw guys, there was one part of the new
solution, possibly the randomiser, I forget now, that I thought was
just beautiful in it's elegance when I took a look last year -
awesome!).
 - I'd done a bunch of work on the core IO pipeline, and was getting
somewhat close I think to achieving basic flow of raw audio data
pumping through it. I'm eager to get back to it and achieve that.

I've unfortunately not had the luxury of having been able to work on it
for more than a year now due to getting side tracked with other stuff,
but considering the great effort already put in, I'm determined to not
just let it go to waste if it can be avoided. I'm eager to get back to
it when I can, (though at the same time I face significant pressure to
get an income flowing in).

I'm sure that a question in the minds of some at this point might be to
ask about making my effort thus far public and getting others on board
to continue the work or collaborate on it with me. While this is
ultimately what will have to happen, since there's little chance I'd
manage to get the entire suite of plugins done myself being pragmatic,
and I'd welcome it then, I've remained reluctant to open it up until
I've at least got the majority of the core done and maybe a little
portion of useful output working - I'd just kinda like the satisfaction
of that at least being a personal achievement first before others step
in to help cover the remaining plugins.

Another anticipated question might be how I envisioned the full Rust
solution interacting with other languages:
 - As stated, the in-tree binaries, along with the entire libvlc and
libvlccore would be entirely converted to Rust.
 - At the back end, all plugins would be entirely converted, but would
continue to interface with existing 3rd-party C libraries (like
PulseAudio) where applicable and necessary, via thin 'sys' and/or
'binding' crates, creating those as necessary, as I did for PulseAudio,
though some could be switched to Rust based alternatives, and an ideal
later extension to the project would be to get as many 3rd-party
libraries also converted as possible to aim for as much userspace code
being Rust as possible. 3rd-party plugins would just have to get
onboard with Rust, since it would not be worthwhile I expect to
additionally try to provide a C API for them; with them either fully
converting, or splitting their code up into a Rust plugin talking to a
C library. I would not expect this to be a unreasonable.
 - On the front end, I have some awareness that there are other users
of libvlc than the actual VLC binaries, but little knowledge of them,
and am not in a good position to assess just how much of libvlc and/or
core would need to be exposed to them to continue to support them via a
C interface; how easily they might just learn to talk to Rust instead;
or if it's even worth continuing to support them considering the huge
benefits of Rust in contrast. Essentially this remains somewhat
unanswered, but I find the benefits of Rust compelling enough reason to
push ahead regardless of what would need to be done.

As I write this, I recognise that I'm very tired (long day), so I hope
I'm not expressing myself too poorly here. I merely mean to raise
awareness of the existence of this project I started, not come across
as arrogant or seeking praise or whatever. Sure, I could hold off
submitting it to reassess tomorrow, but I hope you guys will just take
my intentions in good faith... (And I hope the team takes no offence to
my not having engaged with them earlier about this previously secret
project that I took it upon myself to start working on).

Regards,
Lyndon



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