[x264-devel] Re: complexity repartition
Rucka
rucka at tiscalinet.it
Fri Jun 24 09:14:11 CEST 2005
Hi,
You can download nasm from http://sourceforge.net/projects/nasm/. Unzip in a
folder and set this folder in visual studio using option
Tools->Options->Project->Vc++ Directories.
Regards
Gianluca
> -----Original Message-----
> From: x264-devel-bounce at videolan.org [mailto:x264-devel-
> bounce at videolan.org] On Behalf Of Jason Zhang
> Sent: venerdì 24 giugno 2005 8.31
> To: x264-devel at videolan.org
> Subject: [x264-devel] Re: complexity repartition
>
> Hi all,
>
> I've just downloaded and installed a x264 package and am trying to
> build it in Visual C++.NET. However, I can't go through the
> compilation of the i368 assembly subroutines. It looks like that it's
> because there is no nasm assembler installed in my computer. Does
> anybody happen to know where to get the assembler and how to install
> it. My computer is a P4/Windows XP platform.
>
> Thanks a lot.
>
> Jason
>
> On 6/22/05, D Lefol, Electrical & Electronic Engineering
> <damien.lefol at bristol.ac.uk> wrote:
> > Hello,
> >
> > Does anybody know where I could find information about the complexity of
> > each block used in the encoding/decoding of H.264.
> > What I'm searching for is something like:
> > UVLC encoding: 10%
> > Motion estimation: 60%
> > transfrom and quantization: 5%
> > ... and so on.
> > I know it must be really dependant on the implementation version of
> x264,
> > but if somebody has some number for the current version or documents
> > speaking about that in general I would be really interested.
> >
> > Cheers,
> >
> > Damien
> >
> > ----------------------
> > D Lefol, Electrical & Electronic Engineering
> > damien.lefol at bristol.ac.uk
> >
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> >
>
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