[x264-devel] Does x264 support multi-slice parallel encoding?

Chengbin Zheng chengbinzheng at gmail.com
Mon Oct 12 05:19:15 CEST 2009


On Sun, Oct 11, 2009 at 10:47 PM, Leon Liu <llfeng1999 at yahoo.cn> wrote:

> Because the current frame-based parallel encoding mechanism would result in
> latency in real-time video streaming application.And sliced-based parallel
> encoding can resolve this issue.
>
> Leon
>
> --- *09年10月12日,周一, Chengbin Zheng <chengbinzheng at gmail.com>* 写道:
>
>
> 发件人: Chengbin Zheng <chengbinzheng at gmail.com>
> 主题: Re: [x264-devel] Does x264 support multi-slice parallel encoding?
> 收件人: "Mailing list for x264 developers" <x264-devel at videolan.org>
> 日期: 2009年10月12日,周一,上午9:48
>
>
>
>
> On Sun, Oct 11, 2009 at 9:23 PM, Leon Liu <llfeng1999 at yahoo.cn<http://mc/compose?to=llfeng1999@yahoo.cn>
> > wrote:
>
>> Dear All,
>>
>>    Very glad to hear that x264 support multi-slice encoding again,  and I
>> hope to know whether it can support slice based parallel encoding?
>>
>> Leon
>>
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>>
> Why would you want that when the current multithread encoding option is
> better in every way?
>
> -----下面为附件内容-----
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> I don't think so. I don't see that in the commits. I also recall DS saying
that adding slice based multithreading is a lot of work for almost no use.
Just curious, what kind of latency are we talking about? It can't be more
than 0.5 seconds.
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