[x265] Adding 64 bit building in MSYS to x265/build in repository ?

Steve Borho steve at borho.org
Tue Feb 18 18:17:12 CET 2014


On Tue, Feb 18, 2014 at 2:40 AM, Mario *LigH* Rohkrämer <contact at ligh.de>wrote:

> Am 18.02.2014, 02:53 Uhr, schrieb Steve Borho <steve at borho.org>:
>
>  On Mon, Feb 17, 2014 at 8:48 AM, Mario *LigH* Rohkrämer <contact at ligh.de
>> >wrote:
>>
>>  Maybe too optimistic, it appears to crash:
>>>
>>> +----
>>> Q:\Video\Tears of Steel>"E:\Programme\x265\avs4x265.exe" -o
>>> "Q:\Video\Tears of Steel\tos_60s.crf24.hevc" --crf 24 --psnr --ssim
>>> --log 3
>>> --csv "Q:\Video\Tears of Steel\tos_60s_hevc.crf24.csv" "Q:\Video\Tears of
>>> Steel\tos_60s.avs"
>>> avs  [info]: Avisynth 2.6+ detected, forcing conversion to YV12
>>> yuv  [info]: 1920x1080 120Hz i420, frames 0 - 1439 of 0
>>> x265 [info]: using cpu capabilities: MMX2 SSE SSE2Fast LZCNT
>>>
>>>
>> I missed this clue; your CPU doesn't support SSE4 and there was a bug
>> introduced last Friday that used SSE4 instructions in an SSE2 function.
>>  It was fixed by changeset 46a9e97caaba
>>
>
> Only an AMD Phenom-II here.
>
> Build 0.7+207-1be6b8c8b9ed works (with quite verbose weight logs; might be
> valid to introduce log level 4 for them?).


log level 4 enables hash display, but yeah it will probably all get tweaked
down as we're certain the weight analysis is all correct.

-- 
Steve Borho
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