[x265] [PATCH] ThreadPool.cpp: fix core count for windows machines

Pradeep Ramachandran pradeep at multicorewareinc.com
Tue May 17 16:31:30 CEST 2016


On Tue, May 17, 2016 at 7:07 PM, <praveen at multicorewareinc.com> wrote:

> # HG changeset patch
> # User Praveen Tiwari <praveen at multicorewareinc.com>
> # Date 1463492196 -19800
> #      Tue May 17 19:06:36 2016 +0530
> # Node ID 372fc5b12ed6003f8784702956ccf7203ea68a2e
> # Parent  e5b5bdc3c154f908706fb75e006f9abf9b3de96f
> ThreadPool.cpp: fix core count for windows machines
>
> diff -r e5b5bdc3c154 -r 372fc5b12ed6 source/common/threadpool.cpp
> --- a/source/common/threadpool.cpp      Sat May 14 07:29:46 2016 +0530
> +++ b/source/common/threadpool.cpp      Tue May 17 19:06:36 2016 +0530
> @@ -27,6 +27,7 @@
>  #include "threading.h"
>
>  #include <new>
> +#include <winnt.h>
>
>  #if X86_64
>
> @@ -64,6 +65,18 @@
>  # define strcasecmp _stricmp
>  #endif
>
> +uint64_t bitCount(uint64_t value)
> +{
> +    uint64_t count = 0;
> +    while (value > 0)             // until all bits are zero
> +    {
> +        if ((value & 1) == 1)     // check lower bit
> +            count++;
> +        value >>= 1;              // shift bits, removing lower bit
> +    }
> +    return count;
> +}
> +
>  namespace X265_NS {
>  // x265 private namespace
>
> @@ -238,7 +251,6 @@
>      memset(nodeMaskPerPool, 0, sizeof(nodeMaskPerPool));
>
>      int numNumaNodes = X265_MIN(getNumaNodeCount(), MAX_NODE_NUM);
> -    int cpuCount = getCpuCount();
>      bool bNumaSupport = false;
>
>  #if defined(_WIN32_WINNT) && _WIN32_WINNT >= _WIN32_WINNT_WIN7
> @@ -248,20 +260,28 @@
>  #endif
>
>
> +#if defined(_WIN32_WINNT) && _WIN32_WINNT >= _WIN32_WINNT_WIN7
> +    PGROUP_AFFINITY groupAffinityPointer = new GROUP_AFFINITY;
> +    for (int i = 0; i < numNumaNodes; i++)
> +    {
> +        GetNumaNodeProcessorMaskEx((UCHAR)i, groupAffinityPointer);
> +        cpusPerNode[i] = (int)bitCount(groupAffinityPointer->Mask);
> +    }
> +    delete groupAffinityPointer;
> +#elif HAVE_LIBNUMA
> +    int cpuCount = getCpuCount();
>

Can we move to the cleaner implementation of not relying on CPU counts for
non-windows platforms also?


>      for (int i = 0; i < cpuCount; i++)
>      {
> -#if defined(_WIN32_WINNT) && _WIN32_WINNT >= _WIN32_WINNT_WIN7
> -        UCHAR node;
> -        if (GetNumaProcessorNode((UCHAR)i, &node))
> -            cpusPerNode[X265_MIN(node, (UCHAR)MAX_NODE_NUM)]++;
> -        else
> -#elif HAVE_LIBNUMA
>          if (bNumaSupport >= 0)
>              cpusPerNode[X265_MIN(numa_node_of_cpu(i), MAX_NODE_NUM)]++;
> -        else
> +    }
> +#elif
> +    int cpuCount = getCpuCount();
> +    for (int i = 0; i < cpuCount; i++)
> +    {
> +        cpusPerNode[0]++;
> +    }
>

How about cpusPerNode[0] = getCpuCount() here? The for loop is unnecessary.


>  #endif
> -            cpusPerNode[0]++;
> -    }
>
>      if (bNumaSupport && p->logLevel >= X265_LOG_DEBUG)
>          for (int i = 0; i < numNumaNodes; i++)
> _______________________________________________
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>
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