[x265] [PATCH 0/3] Delete redundant Neon intrinsics SAD primitives
chen
chenm003 at 163.com
Wed Jan 29 02:17:27 UTC 2025
These patches just cleanup reduced code, I have no comment on it, thanks.
Regards,
Chen
At 2025-01-28 19:26:41, "Jonathan Wright" <Jonathan.Wright at arm.com> wrote:
Friendly ping on this series - it would be good to have it submitted to avoid merge conflicts since we're working on additional patches that also touch this file.
Thanks,
Jonathan
From: x265-devel <x265-devel-bounces at videolan.org> on behalf of Jonathan Wright <jonathan.wright at arm.com>
Sent: 07 January 2025 16:26
To: x265-devel at videolan.org <x265-devel at videolan.org>
Cc: nd <nd at arm.com>
Subject: [x265] [PATCH 0/3] Delete redundant Neon intrinsics SAD primitives
Hi,
In previous commits we have added optimized Arm Neon assembly
implementations of SAD, SAD_x3 and SAD_x4 primitives for all block
sizes and bitdepths. This patch series removes the now-redundant Neon
intrinsics implementations of these primitives.
(This series is based on the master branch.)
Thanks,
Jonathan
Jonathan Wright (3):
AArch64: Delete redundant SAD Neon intrinsics primitives
AArch64: Delete redundant SADx3 Neon intrinsics primitives
AArch64: Delete redundant SADx4 Neon intrinsics primitives
source/common/aarch64/pixel-prim.cpp | 269 ---------------------------
1 file changed, 269 deletions(-)
--
2.39.3 (Apple Git-146)
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