[libbluray-devel] Found a JRE compiled for Android (ARM)
Vitor Dall'Acqua
veggav at gmail.com
Fri Jan 22 23:34:49 UTC 2021
The player setting, if it works, would be the best option, at least from my
perspective.
Kodi uses path translation, called special protocol,
see here:
https://kodi.wiki/view/Special_protocol
so you can map to a read and write path like the user data folder, have a
JRE folder in there and it would much easier to experiment and figure out
what works and what doesn't.
Also this would not cause Kodi to carry JRE in itself, or it's addons since
I have no idea how legal something like this would be.
On Fri, Jan 22, 2021 at 5:26 PM Petri Hintukainen <
phintuka at users.sourceforge.net> wrote:
> pe, 2021-01-22 kello 14:46 -0300, Vitor Dall'Acqua kirjoitti:
> > Well, I was looking at Petri's latest commit and now libbluray will
> > search for JVM inside it's own folder.
> > This might be the answer for JRE on Android.
>
> It should also help with libbluray .jar files, those can now be next to
> libbluray.so (or the module where libbluray is linked in).
>
> I don't know if it helps with JRE, libjvm.so would need to be in the
> same directory with libbluray.so. This is of course possible only if
> JVM is relatively simple (like PhoneME was). I don't know if symbolic
> link would work (?).
> Maybe this could be extended to support full JRE tree too. "Normal"
> linux JVM paths are more or less useless with Android anyway.
>
>
> Another possible solution could be adding libjvm.so location to dynamic
> linker search path (like in old OpenJDK android examples). They seem to
> add /data/app/jre/lib/arm/jli and /data/app/jre/lib too ; these are not
> required with Linux, but seem to be an issue with MacOS (see
> bdj.c:_load_jli_macos()).
>
>
> Also JAVA_HOME should work now with "lib/arm/client". If it is
> difficult to set, it would be quite simple to add player setting for
> this (something like bd_set_player_setting_str(bd, BD_JAVA_HOME,
> "/some/path")). Still, being able to figure it out automatically would
> be the easiest way :)
>
>
>
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