[libbluray-devel] Found a JRE compiled for Android (ARM)

Vitor Dall'Acqua veggav at gmail.com
Sun Jan 24 16:01:58 UTC 2021


the thing is, I'm not a computer engineer, I'm just a veterinary that knows
how to solve a few problems.
Doing a project in this magnitude is beyond what I can do.

I would gladly help fund something like that, and I believe many others in
the Kodi forum would feel the same but this is as far as my skills go.

On Sun, Jan 24, 2021 at 12:55 PM Shaya Potter <spotter at gmail.com> wrote:

> as I said, reach out to them to get the source code and put the work into
> building it with the ndk that kodi uses.  One can also look at phoneme (as
> petri mentioned)
>
> https://github.com/nikita36078/phoneME-android (example, don't know if
> this is the most uptodate version of the phoneme / android code floating
> around)
>
> this is a java me environment and while not what libbluray is commonly
> used with today, should be all that's needed for blurays to run.  With that
> said, I don't know what limitations it has and how its graphic drawing
> capabilities will work with libbluray.
>
> getting it to build with the ndk that kodi uses is probably going to be a
> bit of work (perhaps an understatement), but if you do, all these linking
> problems should hopefully disappear. (in the case of java me, it's no
> longer the jvm binary, but the cvm binary that you will be using)
>
> On Sun, Jan 24, 2021 at 5:45 PM Vitor Dall'Acqua <veggav at gmail.com> wrote:
>
>> Today I tried with the 32bits build of Kodi with the arm build of that
>> java for termux, now that I know how to add files to the apk, it was much
>> easier.
>>
>> So, the files for java need to be in the lib folder of the apk and adding
>> subfolders break the jarsigner.
>> This means some files will be overwritten and I used the JRE ones to do
>> so.
>>
>> with the 64bits version the error is always the same ELF TLS DT entry is
>> failing, with some google skills this seem like something about improperly
>> linking the libs and this would only be possible to overcome with the
>> source and the possibility to build our own java for android.
>>
>> Next the 32bits, first it failed because of ld-linux-armhf.so.3 not
>> found. This isn't part of the package so I grabbed it
>> from arm-linux-gnueabihf.
>> $ sudo apt-get install libc6-armhf-cross
>> and it was found in usr/arm-linux-gnueabihf/lib/ld-linux-armhf.so.3
>>
>> so, after that the error is:
>> 2021-01-24 13:32:26.058 T:18658   DEBUG <general>:
>> CBlurayCallback::Logger - dl_posix.c:54: can't open library 'libjvm.so':
>> dlopen failed: unknown reloc type 17 @ 0x981984c8 (65342)
>>
>> If you guys know anything else I would be happy to try but...
>> beyond that I have no idea what can be done.
>> I'm throwing the towel and giving up.
>>
>> It would be outstanding to have full blurays and blurays uhd on Android.
>> As Shaya said it is the holy grail because it's a much better experience
>> than having a computer running windows and CoreElec is very hardware
>> restricted.
>>
>>
>>
>>
>>
>> On Sat, Jan 23, 2021 at 9:02 PM Vitor Dall'Acqua <veggav at gmail.com>
>> wrote:
>>
>>> I managed to insert everything into the apk, here's how:
>>>
>>> use sdk command lines tool aapt and do:
>>> $aapt add -v apkname.apk files/*
>>>
>>> sign with
>>> jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1 -keystore
>>> ~/.android/debug.keystore apkname.apk androiddebugkey
>>>
>>> ok, now that we have everything inside the apk and unpaking the way we
>>> want here's the new problem:
>>> 2021-01-23 21:58:03.326 T:30186   DEBUG <general>:
>>> CBlurayCallback::Logger - dl_posix.c:54: can't open library 'libjvm.so':
>>> dlopen failed: unsupported ELF TLS DT entry in
>>> "/mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV-ZUB_1OMT4YBiycijbgSzvA==/lib/arm64/libjvm.so"
>>>
>>> so, is this a game over without the source code?
>>>
>>>
>>> On Sat, Jan 23, 2021 at 7:53 PM Vitor Dall'Acqua <veggav at gmail.com>
>>> wrote:
>>>
>>>> Ok 10 hours of work is enough for a day. I'll be back tomorrow.
>>>>
>>>> And from what I see we actually need the files inside
>>>> /mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV-
>>>> BHAaVSj7u8lhvDk_OSQttQ==/
>>>>
>>>> looking clearly now it's no == the path actually has 2 =
>>>>
>>>> I already know how to pack stuff using Kodi make apk, I'm adding here:
>>>>
>>>> build/tools/android/packaging/xbmc/build/intermediates/stripped_native_libs/debugUnsigned/out/lib/arm64-v8a/
>>>>
>>>> and when compiling those are showing up.. but for some reason.. the
>>>> *so.6 isn't going.. probably because it is a link...
>>>>
>>>> On Sat, Jan 23, 2021 at 7:37 PM Petri Hintukainen <
>>>> phintuka at users.sourceforge.net> wrote:
>>>>
>>>>> la, 2021-01-23 kello 23:38 +0200, Shaya Potter kirjoitti:
>>>>> > On Sat, Jan 23, 2021, 11:32 PM Petri Hintukainen <
>>>>> > phintuka at users.sourceforge.net> wrote:
>>>>> > > la, 2021-01-23 kello 17:43 -0300, Vitor Dall'Acqua kirjoitti:
>>>>> > > > Well, I'm no expert but when I tried to add it along with other
>>>>> > > > libraries it ended up in the same folder along with all other
>>>>> > > libs.
>>>>> > >
>>>>> > > Then, it should find libjvm.so from there without any path ? If
>>>>> > > JAVA_HOME is unset, first probed library is "libjvm.so" without any
>>>>> > > path added to it.
>>>>> > >
>>>>> > > If not, you could try adding following snippet to
>>>>> > > bdj.c:_load_jvm(),
>>>>> > > before "java_home = getenv("JAVA_HOME")" line:
>>>>> > >
>>>>> > >     handle = dl_dlopen("/lib/arm64/libjvm.so", NULL);
>>>>> > >     if (handle) {
>>>>> > >         return handle;
>>>>> > >     }
>>>>> > >
>>>>> > > But JVM probably won't find other files it needs if those are
>>>>> > > inside
>>>>> > > the apk.
>>>>> >
>>>>> > I was arguing that the whole jvm needs to be in the apk, see the
>>>>> > phoneme apk I linked to.  It includes cvm in /assets/
>>>>>
>>>>> Yes, that seems to allow keeping the directory structure. libjvm.so
>>>>> probably looks for the other files using paths relative to it's
>>>>> location. But how are files in assets accessed? If those are not
>>>>> accessible from "normal" filesystem it doesn't work.
>>>>>
>>>>> Can we use something similar to this:
>>>>> /mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV-
>>>>> BHAaVSj7u8lhvDk_OSQttQ==/lib/arm64/libkodi.so
>>>>>
>>>>> If not, those files need to be extracted somewhere in the filesystem.
>>>>>
>>>>> > _______________________________________________
>>>>> > libbluray-devel mailing list
>>>>> > libbluray-devel at videolan.org
>>>>> > https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> libbluray-devel mailing list
>>>>> libbluray-devel at videolan.org
>>>>> https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>
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