[libbluray-devel] Found a JRE compiled for Android (ARM)
Vitor Dall'Acqua
veggav at gmail.com
Mon Jan 25 15:26:55 UTC 2021
Done:
https://github.com/vidonme/xbmc_runtime/issues/1
Done:
https://github.com/MasterDevX/Termux-Java/issues/42
I don't think "Hax4us" actually wrote that library.
On Mon, Jan 25, 2021 at 12:22 PM Shaya Potter <spotter at gmail.com> wrote:
> I know, but it isn't like they are selling it, I doubt they would be
> antagonistic, its more likely that they don't see it or are too busy with
> other things. no harm or foul in trying to reach out.
>
> On Mon, Jan 25, 2021 at 5:17 PM Vitor Dall'Acqua <veggav at gmail.com> wrote:
>
>> It's not the termux team.
>>
>> The JRE is like an addon. Someone made it and added to github, without
>> source, a few years ago.
>>
>> On Mon, Jan 25, 2021 at 12:12 PM Shaya Potter <spotter at gmail.com> wrote:
>>
>>> termux is an open source project, I doubt they would be antagonistic to
>>> open source. Just explain why you are looking to be able to build a jvm to
>>> install with kodi. I'm pretty sure they would understand.
>>>
>>> On Mon, Jan 25, 2021 at 5:06 PM Vitor Dall'Acqua <veggav at gmail.com>
>>> wrote:
>>>
>>>> No source as usual.
>>>>
>>>> And I have asked on this git and the termux one for source.
>>>>
>>>> I doubt I'll get any reply.
>>>>
>>>> On Mon, Jan 25, 2021, 12:00 PM Shaya Potter <spotter at gmail.com> wrote:
>>>>
>>>>> its not protection, it's that the .so file has to be compiled in the
>>>>> same way as the kodi binary. if they aren't compiled in an equivalent way,
>>>>> then you can't load it and wll get errors such as you see. As I said, you
>>>>> should reach out to the people who provide those jvm binaries on github and
>>>>> say you wan to try to bring jvm to kodi on android, but need to be able to
>>>>> compile it from scratch to do so to work with kodi, do they have the source
>>>>> code available so that people can try to make it work with kodi?
>>>>>
>>>>> On Mon, Jan 25, 2021 at 3:44 PM Vitor Dall'Acqua <veggav at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> So close yet so far...
>>>>>>
>>>>>> It seems, 5 years ago, that a group forked Kodi (in that time named
>>>>>> XBMC) and sold it as Vidon XBMC.
>>>>>> This had bluray menu support for Android boxes.
>>>>>>
>>>>>> You can get the apk today from their site:
>>>>>> http://vidon.me/
>>>>>>
>>>>>> If you unpack the library you see a libbdjvm.so
>>>>>> So renamed it to libjvm.so and packed it inside the 32bits version of
>>>>>> Kodi.
>>>>>> Fired Kodi and a bluray ISO:
>>>>>>
>>>>>> 2021-01-25 11:28:52.360 T:20316 DEBUG <general>:
>>>>>> CBlurayCallback::Logger - dl_posix.c:54: can't open library 'libjvm.so':
>>>>>> dlopen failed:
>>>>>> "/mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV32-Oul0BM1JFWrYMUmo3Pd3yA==/lib/arm/libjvm.so"
>>>>>> has text relocations (
>>>>>> https://android.googlesource.com/platform/bionic/+/master/android-changes-for-ndk-developers.md#Text-Relocations-Enforced-for-API-level-23
>>>>>> )
>>>>>>
>>>>>> No source, not possible to recompile =(
>>>>>>
>>>>>> I guess this protection is now part of Android OS and can't be
>>>>>> disabled just for testings, right?
>>>>>>
>>>>>> On Sun, Jan 24, 2021 at 1:11 PM Vitor Dall'Acqua <veggav at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> This is a neat idea but this kind defeats the purpose, unless it was
>>>>>>> mostly a copy and paste solution from what you already did and easy to
>>>>>>> achieve.
>>>>>>> Also I don't know much of how to work with the skin kodi uses. I
>>>>>>> believe it uses information stored in xml files to show content on the
>>>>>>> screen.
>>>>>>>
>>>>>>> but it's kinda of a bittersweet solution, menus are part of the
>>>>>>> appeal of physical media, that's the beauty of it.
>>>>>>>
>>>>>>> On Sun, Jan 24, 2021 at 1:03 PM Shaya Potter <spotter at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> ah, ok :) understood.
>>>>>>>>
>>>>>>>> On Sun, Jan 24, 2021 at 6:02 PM Vitor Dall'Acqua <veggav at gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> the thing is, I'm not a computer engineer, I'm just a veterinary
>>>>>>>>> that knows how to solve a few problems.
>>>>>>>>> Doing a project in this magnitude is beyond what I can do.
>>>>>>>>>
>>>>>>>>> I would gladly help fund something like that, and I believe many
>>>>>>>>> others in the Kodi forum would feel the same but this is as far as my
>>>>>>>>> skills go.
>>>>>>>>>
>>>>>>>>> On Sun, Jan 24, 2021 at 12:55 PM Shaya Potter <spotter at gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> as I said, reach out to them to get the source code and put the
>>>>>>>>>> work into building it with the ndk that kodi uses. One can also look at
>>>>>>>>>> phoneme (as petri mentioned)
>>>>>>>>>>
>>>>>>>>>> https://github.com/nikita36078/phoneME-android (example, don't
>>>>>>>>>> know if this is the most uptodate version of the phoneme / android code
>>>>>>>>>> floating around)
>>>>>>>>>>
>>>>>>>>>> this is a java me environment and while not what libbluray is
>>>>>>>>>> commonly used with today, should be all that's needed for blurays to run.
>>>>>>>>>> With that said, I don't know what limitations it has and how its graphic
>>>>>>>>>> drawing capabilities will work with libbluray.
>>>>>>>>>>
>>>>>>>>>> getting it to build with the ndk that kodi uses is probably going
>>>>>>>>>> to be a bit of work (perhaps an understatement), but if you do, all these
>>>>>>>>>> linking problems should hopefully disappear. (in the case of java me, it's
>>>>>>>>>> no longer the jvm binary, but the cvm binary that you will be using)
>>>>>>>>>>
>>>>>>>>>> On Sun, Jan 24, 2021 at 5:45 PM Vitor Dall'Acqua <
>>>>>>>>>> veggav at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Today I tried with the 32bits build of Kodi with the arm build
>>>>>>>>>>> of that java for termux, now that I know how to add files to the apk, it
>>>>>>>>>>> was much easier.
>>>>>>>>>>>
>>>>>>>>>>> So, the files for java need to be in the lib folder of the apk
>>>>>>>>>>> and adding subfolders break the jarsigner.
>>>>>>>>>>> This means some files will be overwritten and I used the JRE
>>>>>>>>>>> ones to do so.
>>>>>>>>>>>
>>>>>>>>>>> with the 64bits version the error is always the same ELF TLS DT
>>>>>>>>>>> entry is failing, with some google skills this seem like something about
>>>>>>>>>>> improperly linking the libs and this would only be possible to overcome
>>>>>>>>>>> with the source and the possibility to build our own java for android.
>>>>>>>>>>>
>>>>>>>>>>> Next the 32bits, first it failed because of ld-linux-armhf.so.3
>>>>>>>>>>> not found. This isn't part of the package so I grabbed it
>>>>>>>>>>> from arm-linux-gnueabihf.
>>>>>>>>>>> $ sudo apt-get install libc6-armhf-cross
>>>>>>>>>>> and it was found
>>>>>>>>>>> in usr/arm-linux-gnueabihf/lib/ld-linux-armhf.so.3
>>>>>>>>>>>
>>>>>>>>>>> so, after that the error is:
>>>>>>>>>>> 2021-01-24 13:32:26.058 T:18658 DEBUG <general>:
>>>>>>>>>>> CBlurayCallback::Logger - dl_posix.c:54: can't open library 'libjvm.so':
>>>>>>>>>>> dlopen failed: unknown reloc type 17 @ 0x981984c8 (65342)
>>>>>>>>>>>
>>>>>>>>>>> If you guys know anything else I would be happy to try but...
>>>>>>>>>>> beyond that I have no idea what can be done.
>>>>>>>>>>> I'm throwing the towel and giving up.
>>>>>>>>>>>
>>>>>>>>>>> It would be outstanding to have full blurays and blurays uhd on
>>>>>>>>>>> Android. As Shaya said it is the holy grail because it's a much better
>>>>>>>>>>> experience than having a computer running windows and CoreElec is very
>>>>>>>>>>> hardware restricted.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Sat, Jan 23, 2021 at 9:02 PM Vitor Dall'Acqua <
>>>>>>>>>>> veggav at gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> I managed to insert everything into the apk, here's how:
>>>>>>>>>>>>
>>>>>>>>>>>> use sdk command lines tool aapt and do:
>>>>>>>>>>>> $aapt add -v apkname.apk files/*
>>>>>>>>>>>>
>>>>>>>>>>>> sign with
>>>>>>>>>>>> jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1
>>>>>>>>>>>> -keystore ~/.android/debug.keystore apkname.apk androiddebugkey
>>>>>>>>>>>>
>>>>>>>>>>>> ok, now that we have everything inside the apk and unpaking the
>>>>>>>>>>>> way we want here's the new problem:
>>>>>>>>>>>> 2021-01-23 21:58:03.326 T:30186 DEBUG <general>:
>>>>>>>>>>>> CBlurayCallback::Logger - dl_posix.c:54: can't open library 'libjvm.so':
>>>>>>>>>>>> dlopen failed: unsupported ELF TLS DT entry in
>>>>>>>>>>>> "/mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV-ZUB_1OMT4YBiycijbgSzvA==/lib/arm64/libjvm.so"
>>>>>>>>>>>>
>>>>>>>>>>>> so, is this a game over without the source code?
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Sat, Jan 23, 2021 at 7:53 PM Vitor Dall'Acqua <
>>>>>>>>>>>> veggav at gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Ok 10 hours of work is enough for a day. I'll be back
>>>>>>>>>>>>> tomorrow.
>>>>>>>>>>>>>
>>>>>>>>>>>>> And from what I see we actually need the files inside
>>>>>>>>>>>>>
>>>>>>>>>>>>> /mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV-
>>>>>>>>>>>>> BHAaVSj7u8lhvDk_OSQttQ==/
>>>>>>>>>>>>>
>>>>>>>>>>>>> looking clearly now it's no == the path actually has 2 =
>>>>>>>>>>>>>
>>>>>>>>>>>>> I already know how to pack stuff using Kodi make apk, I'm
>>>>>>>>>>>>> adding here:
>>>>>>>>>>>>>
>>>>>>>>>>>>> build/tools/android/packaging/xbmc/build/intermediates/stripped_native_libs/debugUnsigned/out/lib/arm64-v8a/
>>>>>>>>>>>>>
>>>>>>>>>>>>> and when compiling those are showing up.. but for some
>>>>>>>>>>>>> reason.. the *so.6 isn't going.. probably because it is a link...
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Sat, Jan 23, 2021 at 7:37 PM Petri Hintukainen <
>>>>>>>>>>>>> phintuka at users.sourceforge.net> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> la, 2021-01-23 kello 23:38 +0200, Shaya Potter kirjoitti:
>>>>>>>>>>>>>> > On Sat, Jan 23, 2021, 11:32 PM Petri Hintukainen <
>>>>>>>>>>>>>> > phintuka at users.sourceforge.net> wrote:
>>>>>>>>>>>>>> > > la, 2021-01-23 kello 17:43 -0300, Vitor Dall'Acqua
>>>>>>>>>>>>>> kirjoitti:
>>>>>>>>>>>>>> > > > Well, I'm no expert but when I tried to add it along
>>>>>>>>>>>>>> with other
>>>>>>>>>>>>>> > > > libraries it ended up in the same folder along with all
>>>>>>>>>>>>>> other
>>>>>>>>>>>>>> > > libs.
>>>>>>>>>>>>>> > >
>>>>>>>>>>>>>> > > Then, it should find libjvm.so from there without any
>>>>>>>>>>>>>> path ? If
>>>>>>>>>>>>>> > > JAVA_HOME is unset, first probed library is "libjvm.so"
>>>>>>>>>>>>>> without any
>>>>>>>>>>>>>> > > path added to it.
>>>>>>>>>>>>>> > >
>>>>>>>>>>>>>> > > If not, you could try adding following snippet to
>>>>>>>>>>>>>> > > bdj.c:_load_jvm(),
>>>>>>>>>>>>>> > > before "java_home = getenv("JAVA_HOME")" line:
>>>>>>>>>>>>>> > >
>>>>>>>>>>>>>> > > handle = dl_dlopen("/lib/arm64/libjvm.so", NULL);
>>>>>>>>>>>>>> > > if (handle) {
>>>>>>>>>>>>>> > > return handle;
>>>>>>>>>>>>>> > > }
>>>>>>>>>>>>>> > >
>>>>>>>>>>>>>> > > But JVM probably won't find other files it needs if those
>>>>>>>>>>>>>> are
>>>>>>>>>>>>>> > > inside
>>>>>>>>>>>>>> > > the apk.
>>>>>>>>>>>>>> >
>>>>>>>>>>>>>> > I was arguing that the whole jvm needs to be in the apk,
>>>>>>>>>>>>>> see the
>>>>>>>>>>>>>> > phoneme apk I linked to. It includes cvm in /assets/
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Yes, that seems to allow keeping the directory structure.
>>>>>>>>>>>>>> libjvm.so
>>>>>>>>>>>>>> probably looks for the other files using paths relative to
>>>>>>>>>>>>>> it's
>>>>>>>>>>>>>> location. But how are files in assets accessed? If those are
>>>>>>>>>>>>>> not
>>>>>>>>>>>>>> accessible from "normal" filesystem it doesn't work.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Can we use something similar to this:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> /mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV-
>>>>>>>>>>>>>> BHAaVSj7u8lhvDk_OSQttQ==/lib/arm64/libkodi.so
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> If not, those files need to be extracted somewhere in the
>>>>>>>>>>>>>> filesystem.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> > _______________________________________________
>>>>>>>>>>>>>> > libbluray-devel mailing list
>>>>>>>>>>>>>> > libbluray-devel at videolan.org
>>>>>>>>>>>>>> > https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> libbluray-devel mailing list
>>>>>>>>>>>>>> libbluray-devel at videolan.org
>>>>>>>>>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
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>>>>>>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> libbluray-devel mailing list
>>>>>>>>>> libbluray-devel at videolan.org
>>>>>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> libbluray-devel mailing list
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>>>>>>>>>
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>>>>>>
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