[libbluray-devel] Found a JRE compiled for Android (ARM)

Vitor Dall'Acqua veggav at gmail.com
Mon Jan 25 15:31:04 UTC 2021


I believe they are DVDFab now.

I'll try to reach from there.
They do have DVDFab Media Player but it's Windows only.

On Mon, Jan 25, 2021 at 12:29 PM Shaya Potter <spotter at gmail.com> wrote:

> vidon will be probably be antagonistic.  :)
>
> On Mon, Jan 25, 2021 at 5:27 PM Vitor Dall'Acqua <veggav at gmail.com> wrote:
>
>> Done:
>>
>> https://github.com/vidonme/xbmc_runtime/issues/1
>>
>> Done:
>> https://github.com/MasterDevX/Termux-Java/issues/42
>>
>> I don't think "Hax4us" actually wrote that library.
>>
>> On Mon, Jan 25, 2021 at 12:22 PM Shaya Potter <spotter at gmail.com> wrote:
>>
>>> I know, but it isn't like they are selling it, I doubt they would be
>>> antagonistic, its more likely that they don't see it or are too busy with
>>> other things.  no harm or foul in trying to reach out.
>>>
>>> On Mon, Jan 25, 2021 at 5:17 PM Vitor Dall'Acqua <veggav at gmail.com>
>>> wrote:
>>>
>>>> It's not the termux team.
>>>>
>>>> The JRE is like an addon. Someone made it and added to github, without
>>>> source, a few years ago.
>>>>
>>>> On Mon, Jan 25, 2021 at 12:12 PM Shaya Potter <spotter at gmail.com>
>>>> wrote:
>>>>
>>>>> termux is an open source project, I doubt they would be antagonistic
>>>>> to open source.  Just explain why you are looking to be able to build a jvm
>>>>> to install with kodi.  I'm pretty sure they would understand.
>>>>>
>>>>> On Mon, Jan 25, 2021 at 5:06 PM Vitor Dall'Acqua <veggav at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> No source as usual.
>>>>>>
>>>>>> And I have asked on this git and the termux one for source.
>>>>>>
>>>>>> I doubt I'll get any reply.
>>>>>>
>>>>>> On Mon, Jan 25, 2021, 12:00 PM Shaya Potter <spotter at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> its not protection, it's that the .so file has to be compiled in the
>>>>>>> same way as the kodi binary.  if they aren't compiled in an equivalent way,
>>>>>>> then you can't load it and wll get errors such as you see.  As I said, you
>>>>>>> should reach out to the people who provide those jvm binaries on github and
>>>>>>> say you wan to try to bring jvm to kodi on android, but need to be able to
>>>>>>> compile it from scratch to do so to work with kodi, do they have the source
>>>>>>> code available so that people can try to make it work with kodi?
>>>>>>>
>>>>>>> On Mon, Jan 25, 2021 at 3:44 PM Vitor Dall'Acqua <veggav at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> So close yet so far...
>>>>>>>>
>>>>>>>> It seems, 5 years ago, that a group forked Kodi (in that time named
>>>>>>>> XBMC) and sold it as Vidon XBMC.
>>>>>>>> This had bluray menu support for Android boxes.
>>>>>>>>
>>>>>>>> You can get the apk today from their site:
>>>>>>>> http://vidon.me/
>>>>>>>>
>>>>>>>> If you unpack the library you see a libbdjvm.so
>>>>>>>> So renamed it to libjvm.so and packed it inside the 32bits version
>>>>>>>> of Kodi.
>>>>>>>> Fired Kodi and a bluray ISO:
>>>>>>>>
>>>>>>>> 2021-01-25 11:28:52.360 T:20316   DEBUG <general>:
>>>>>>>> CBlurayCallback::Logger - dl_posix.c:54: can't open library 'libjvm.so':
>>>>>>>> dlopen failed:
>>>>>>>> "/mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV32-Oul0BM1JFWrYMUmo3Pd3yA==/lib/arm/libjvm.so"
>>>>>>>> has text relocations (
>>>>>>>> https://android.googlesource.com/platform/bionic/+/master/android-changes-for-ndk-developers.md#Text-Relocations-Enforced-for-API-level-23
>>>>>>>> )
>>>>>>>>
>>>>>>>> No source, not possible to recompile =(
>>>>>>>>
>>>>>>>> I guess this protection is now part of Android OS and can't be
>>>>>>>> disabled just for testings, right?
>>>>>>>>
>>>>>>>> On Sun, Jan 24, 2021 at 1:11 PM Vitor Dall'Acqua <veggav at gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> This is a neat idea but this kind defeats the purpose, unless it
>>>>>>>>> was mostly a copy and paste solution from what you already did and easy to
>>>>>>>>> achieve.
>>>>>>>>> Also I don't know much of how to work with the skin kodi uses. I
>>>>>>>>> believe it uses information stored in xml files to show content on the
>>>>>>>>> screen.
>>>>>>>>>
>>>>>>>>> but it's kinda of a bittersweet solution, menus are part of the
>>>>>>>>> appeal of physical media, that's the beauty of it.
>>>>>>>>>
>>>>>>>>> On Sun, Jan 24, 2021 at 1:03 PM Shaya Potter <spotter at gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> ah, ok :)  understood.
>>>>>>>>>>
>>>>>>>>>> On Sun, Jan 24, 2021 at 6:02 PM Vitor Dall'Acqua <
>>>>>>>>>> veggav at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> the thing is, I'm not a computer engineer, I'm just a veterinary
>>>>>>>>>>> that knows how to solve a few problems.
>>>>>>>>>>> Doing a project in this magnitude is beyond what I can do.
>>>>>>>>>>>
>>>>>>>>>>> I would gladly help fund something like that, and I believe many
>>>>>>>>>>> others in the Kodi forum would feel the same but this is as far as my
>>>>>>>>>>> skills go.
>>>>>>>>>>>
>>>>>>>>>>> On Sun, Jan 24, 2021 at 12:55 PM Shaya Potter <spotter at gmail.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> as I said, reach out to them to get the source code and put the
>>>>>>>>>>>> work into building it with the ndk that kodi uses.  One can also look at
>>>>>>>>>>>> phoneme (as petri mentioned)
>>>>>>>>>>>>
>>>>>>>>>>>> https://github.com/nikita36078/phoneME-android (example, don't
>>>>>>>>>>>> know if this is the most uptodate version of the phoneme / android code
>>>>>>>>>>>> floating around)
>>>>>>>>>>>>
>>>>>>>>>>>> this is a java me environment and while not what libbluray is
>>>>>>>>>>>> commonly used with today, should be all that's needed for blurays to run.
>>>>>>>>>>>> With that said, I don't know what limitations it has and how its graphic
>>>>>>>>>>>> drawing capabilities will work with libbluray.
>>>>>>>>>>>>
>>>>>>>>>>>> getting it to build with the ndk that kodi uses is probably
>>>>>>>>>>>> going to be a bit of work (perhaps an understatement), but if you do, all
>>>>>>>>>>>> these linking problems should hopefully disappear. (in the case of java me,
>>>>>>>>>>>> it's no longer the jvm binary, but the cvm binary that you will be using)
>>>>>>>>>>>>
>>>>>>>>>>>> On Sun, Jan 24, 2021 at 5:45 PM Vitor Dall'Acqua <
>>>>>>>>>>>> veggav at gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Today I tried with the 32bits build of Kodi with the arm build
>>>>>>>>>>>>> of that java for termux, now that I know how to add files to the apk, it
>>>>>>>>>>>>> was much easier.
>>>>>>>>>>>>>
>>>>>>>>>>>>> So, the files for java need to be in the lib folder of the apk
>>>>>>>>>>>>> and adding subfolders break the jarsigner.
>>>>>>>>>>>>> This means some files will be overwritten and I used the JRE
>>>>>>>>>>>>> ones to do so.
>>>>>>>>>>>>>
>>>>>>>>>>>>> with the 64bits version the error is always the same ELF TLS
>>>>>>>>>>>>> DT entry is failing, with some google skills this seem like something about
>>>>>>>>>>>>> improperly linking the libs and this would only be possible to overcome
>>>>>>>>>>>>> with the source and the possibility to build our own java for android.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Next the 32bits, first it failed because
>>>>>>>>>>>>> of ld-linux-armhf.so.3 not found. This isn't part of the package so I
>>>>>>>>>>>>> grabbed it from arm-linux-gnueabihf.
>>>>>>>>>>>>> $ sudo apt-get install libc6-armhf-cross
>>>>>>>>>>>>> and it was found
>>>>>>>>>>>>> in usr/arm-linux-gnueabihf/lib/ld-linux-armhf.so.3
>>>>>>>>>>>>>
>>>>>>>>>>>>> so, after that the error is:
>>>>>>>>>>>>> 2021-01-24 13:32:26.058 T:18658   DEBUG <general>:
>>>>>>>>>>>>> CBlurayCallback::Logger - dl_posix.c:54: can't open library 'libjvm.so':
>>>>>>>>>>>>> dlopen failed: unknown reloc type 17 @ 0x981984c8 (65342)
>>>>>>>>>>>>>
>>>>>>>>>>>>> If you guys know anything else I would be happy to try but...
>>>>>>>>>>>>> beyond that I have no idea what can be done.
>>>>>>>>>>>>> I'm throwing the towel and giving up.
>>>>>>>>>>>>>
>>>>>>>>>>>>> It would be outstanding to have full blurays and blurays uhd
>>>>>>>>>>>>> on Android. As Shaya said it is the holy grail because it's a much better
>>>>>>>>>>>>> experience than having a computer running windows and CoreElec is very
>>>>>>>>>>>>> hardware restricted.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Sat, Jan 23, 2021 at 9:02 PM Vitor Dall'Acqua <
>>>>>>>>>>>>> veggav at gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> I managed to insert everything into the apk, here's how:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> use sdk command lines tool aapt and do:
>>>>>>>>>>>>>> $aapt add -v apkname.apk files/*
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> sign with
>>>>>>>>>>>>>> jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1
>>>>>>>>>>>>>> -keystore ~/.android/debug.keystore apkname.apk androiddebugkey
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> ok, now that we have everything inside the apk and
>>>>>>>>>>>>>> unpaking the way we want here's the new problem:
>>>>>>>>>>>>>> 2021-01-23 21:58:03.326 T:30186   DEBUG <general>:
>>>>>>>>>>>>>> CBlurayCallback::Logger - dl_posix.c:54: can't open library 'libjvm.so':
>>>>>>>>>>>>>> dlopen failed: unsupported ELF TLS DT entry in
>>>>>>>>>>>>>> "/mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV-ZUB_1OMT4YBiycijbgSzvA==/lib/arm64/libjvm.so"
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> so, is this a game over without the source code?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Sat, Jan 23, 2021 at 7:53 PM Vitor Dall'Acqua <
>>>>>>>>>>>>>> veggav at gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Ok 10 hours of work is enough for a day. I'll be back
>>>>>>>>>>>>>>> tomorrow.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> And from what I see we actually need the files inside
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> /mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV-
>>>>>>>>>>>>>>> BHAaVSj7u8lhvDk_OSQttQ==/
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> looking clearly now it's no == the path actually has 2 =
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I already know how to pack stuff using Kodi make apk, I'm
>>>>>>>>>>>>>>> adding here:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> build/tools/android/packaging/xbmc/build/intermediates/stripped_native_libs/debugUnsigned/out/lib/arm64-v8a/
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> and when compiling those are showing up.. but for some
>>>>>>>>>>>>>>> reason.. the *so.6 isn't going.. probably because it is a link...
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Sat, Jan 23, 2021 at 7:37 PM Petri Hintukainen <
>>>>>>>>>>>>>>> phintuka at users.sourceforge.net> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> la, 2021-01-23 kello 23:38 +0200, Shaya Potter kirjoitti:
>>>>>>>>>>>>>>>> > On Sat, Jan 23, 2021, 11:32 PM Petri Hintukainen <
>>>>>>>>>>>>>>>> > phintuka at users.sourceforge.net> wrote:
>>>>>>>>>>>>>>>> > > la, 2021-01-23 kello 17:43 -0300, Vitor Dall'Acqua
>>>>>>>>>>>>>>>> kirjoitti:
>>>>>>>>>>>>>>>> > > > Well, I'm no expert but when I tried to add it along
>>>>>>>>>>>>>>>> with other
>>>>>>>>>>>>>>>> > > > libraries it ended up in the same folder along with
>>>>>>>>>>>>>>>> all other
>>>>>>>>>>>>>>>> > > libs.
>>>>>>>>>>>>>>>> > >
>>>>>>>>>>>>>>>> > > Then, it should find libjvm.so from there without any
>>>>>>>>>>>>>>>> path ? If
>>>>>>>>>>>>>>>> > > JAVA_HOME is unset, first probed library is "libjvm.so"
>>>>>>>>>>>>>>>> without any
>>>>>>>>>>>>>>>> > > path added to it.
>>>>>>>>>>>>>>>> > >
>>>>>>>>>>>>>>>> > > If not, you could try adding following snippet to
>>>>>>>>>>>>>>>> > > bdj.c:_load_jvm(),
>>>>>>>>>>>>>>>> > > before "java_home = getenv("JAVA_HOME")" line:
>>>>>>>>>>>>>>>> > >
>>>>>>>>>>>>>>>> > >     handle = dl_dlopen("/lib/arm64/libjvm.so", NULL);
>>>>>>>>>>>>>>>> > >     if (handle) {
>>>>>>>>>>>>>>>> > >         return handle;
>>>>>>>>>>>>>>>> > >     }
>>>>>>>>>>>>>>>> > >
>>>>>>>>>>>>>>>> > > But JVM probably won't find other files it needs if
>>>>>>>>>>>>>>>> those are
>>>>>>>>>>>>>>>> > > inside
>>>>>>>>>>>>>>>> > > the apk.
>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>> > I was arguing that the whole jvm needs to be in the apk,
>>>>>>>>>>>>>>>> see the
>>>>>>>>>>>>>>>> > phoneme apk I linked to.  It includes cvm in /assets/
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Yes, that seems to allow keeping the directory structure.
>>>>>>>>>>>>>>>> libjvm.so
>>>>>>>>>>>>>>>> probably looks for the other files using paths relative to
>>>>>>>>>>>>>>>> it's
>>>>>>>>>>>>>>>> location. But how are files in assets accessed? If those
>>>>>>>>>>>>>>>> are not
>>>>>>>>>>>>>>>> accessible from "normal" filesystem it doesn't work.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Can we use something similar to this:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> /mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV-
>>>>>>>>>>>>>>>> BHAaVSj7u8lhvDk_OSQttQ==/lib/arm64/libkodi.so
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> If not, those files need to be extracted somewhere in the
>>>>>>>>>>>>>>>> filesystem.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> > _______________________________________________
>>>>>>>>>>>>>>>> > libbluray-devel mailing list
>>>>>>>>>>>>>>>> > libbluray-devel at videolan.org
>>>>>>>>>>>>>>>> > https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> libbluray-devel mailing list
>>>>>>>>>>>>>>>> libbluray-devel at videolan.org
>>>>>>>>>>>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> libbluray-devel mailing list
>>>>>>>>>>>>> libbluray-devel at videolan.org
>>>>>>>>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> libbluray-devel mailing list
>>>>>>>>>>>> libbluray-devel at videolan.org
>>>>>>>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> libbluray-devel mailing list
>>>>>>>>>>> libbluray-devel at videolan.org
>>>>>>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> libbluray-devel mailing list
>>>>>>>>>> libbluray-devel at videolan.org
>>>>>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>> libbluray-devel mailing list
>>>>>>>> libbluray-devel at videolan.org
>>>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> libbluray-devel mailing list
>>>>>>> libbluray-devel at videolan.org
>>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>>>
>>>>>> _______________________________________________
>>>>>> libbluray-devel mailing list
>>>>>> libbluray-devel at videolan.org
>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>>
>>>>> _______________________________________________
>>>>> libbluray-devel mailing list
>>>>> libbluray-devel at videolan.org
>>>>> https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>
>>>> _______________________________________________
>>>> libbluray-devel mailing list
>>>> libbluray-devel at videolan.org
>>>> https://mailman.videolan.org/listinfo/libbluray-devel
>>>>
>>> _______________________________________________
>>> libbluray-devel mailing list
>>> libbluray-devel at videolan.org
>>> https://mailman.videolan.org/listinfo/libbluray-devel
>>>
>> _______________________________________________
>> libbluray-devel mailing list
>> libbluray-devel at videolan.org
>> https://mailman.videolan.org/listinfo/libbluray-devel
>>
> _______________________________________________
> libbluray-devel mailing list
> libbluray-devel at videolan.org
> https://mailman.videolan.org/listinfo/libbluray-devel
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mailman.videolan.org/pipermail/libbluray-devel/attachments/20210125/905c0ac9/attachment-0001.html>


More information about the libbluray-devel mailing list