[libbluray-devel] JRE for Android part 2

Roald Strauss mr_lou at dewfall.dk
Mon Jan 25 19:32:17 UTC 2021


Lemme pitch in, if I can do that by just replying this mail.

AWT = Abstract Windowing Tools, as far as I remember.

It is the framework used for drawing stuff in old Java, and yes, it is
very much needed for Blu-ray Disc Java. It's the only way developers can
draw stuff to the screen.



Den 25.01.2021 kl. 20.12 skrev Vitor Dall'Acqua:
> Got a reply!
>
> So, launcher already has all the components of JRE (except for headful
> AWT, of course), but it was built with ndk-r12b (i think?) 
>
> @Petri what is AWT and is that needed for libbluray?
>
> Is it too lazy of my end to ask the guy to compile it with a newer
> ndk? O:) 
>
> On Mon, Jan 25, 2021 at 3:52 PM Vitor Dall'Acqua <veggav at gmail.com
> <mailto:veggav at gmail.com>> wrote:
>
>     Well.. wish me luck 
>
>     https://github.com/PojavLauncherTeam/PojavLauncher/issues/713
>
>     Later, I'll give a go with his JRE files and see what happens. 
>
>     On Mon, Jan 25, 2021 at 3:27 PM Shaya Potter <spotter at gmail.com
>     <mailto:spotter at gmail.com>> wrote:
>
>         this actually includes source code
>
>         see
>
>         https://github.com/PojavLauncherTeam/PojavLauncher
>
>         Java Runtime Environment (JRE)
>
>         JRE for Android is here, also the build script here.
>         Follow build instruction on build script README.md.
>         You can also get CI auto builds.
>         Spliting JRE and put to the launcher: coming soon.
>
>         I'd reach out to that guy, ask him if he would be interested
>         in trying to get his android work integrated into kodi android
>         build for libbluray usage.
>
>         On Mon, Jan 25, 2021 at 7:30 PM Vitor Dall'Acqua
>         <veggav at gmail.com <mailto:veggav at gmail.com>> wrote:
>
>             Received a notice that the e-mails were getting really big
>             and blocked.
>
>             So, look another thing I found:
>             https://github.com/PojavLauncherTeam/PojavLauncher/releases
>
>             Minecraft launcher built for Android that uses JRE.
>             When you install this apk it will place the files are
>             normal /data/app/appname/lib and no JRE there.
>             After it runs for the first time it will put files here:
>
>             /data/user/0/net.kdt.pojavlaunch/jre_runtime/lib/aarch64/server//libjvm.so/
>             /
>             /
>             So I took that put in a zip file and added to mega so you
>             guys can take a look
>             https://mega.nz/file/XNly2ZgB#DFyM8xq4mEAQQ1d3ERF1GFoTqzIOcuESZXjuGdIguek
>
>             It seems many use JRE on Android.
>             And as you can see it's very similar to the way it's
>             present in Termux.
>             //
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