[libbluray-devel] JRE for Android part 2

Vitor Dall'Acqua veggav at gmail.com
Tue Jan 26 01:22:45 UTC 2021


So, the only way to load libjvm.so on android is if it is inside the
lib/aarch64 folder inside the apk directory.

The only way to put the files in the right folder structure is with assets.
Libbluray can't find libjvm.so in assets.

On Mon, Jan 25, 2021 at 8:23 PM Vitor Dall'Acqua <veggav at gmail.com> wrote:

> well.. progress I can put the jre folder as is in the assets folder but
> not in the libs/aarch64 folders...... yet..
>
> On Mon, Jan 25, 2021 at 7:02 PM Vitor Dall'Acqua <veggav at gmail.com> wrote:
>
>> This is the end of the log, it might have crashed because of something
>> that wasn't recorded
>>
>> 2021-01-25 17:53:05.255 T:30088   DEBUG <general>:
>> CDVDInputStreamBluray::Open - Disc name           : 3:10 To Yuma - Ultra HD
>> Blu-ray™
>> 2021-01-25 17:53:05.255 T:30088   DEBUG <general>:
>> CDVDInputStreamBluray::Open - First Play supported: 1
>> 2021-01-25 17:53:05.255 T:30088   DEBUG <general>:
>> CDVDInputStreamBluray::Open - Top menu supported  : 1
>> 2021-01-25 17:53:05.255 T:30088   DEBUG <general>:
>> CDVDInputStreamBluray::Open - HDMV titles         : 0
>> 2021-01-25 17:53:05.255 T:30088   DEBUG <general>:
>> CDVDInputStreamBluray::Open - BD-J titles         : 6
>> 2021-01-25 17:53:05.255 T:30088   DEBUG <general>:
>> CDVDInputStreamBluray::Open - BD-J handled        : 1
>> 2021-01-25 17:53:05.256 T:30088   DEBUG <general>:
>> CDVDInputStreamBluray::Open - UNSUPPORTED titles  : 0
>> 2021-01-25 17:53:05.256 T:30088   DEBUG <general>:
>> CDVDInputStreamBluray::Open - AACS detected       : 0
>> 2021-01-25 17:53:05.256 T:30088   DEBUG <general>:
>> CDVDInputStreamBluray::Open - libaacs detected    : 0
>> 2021-01-25 17:53:05.256 T:30088   DEBUG <general>:
>> CDVDInputStreamBluray::Open - AACS handled        : 0
>> 2021-01-25 17:53:05.256 T:30088   DEBUG <general>:
>> CDVDInputStreamBluray::Open - BD+ detected        : 0
>> 2021-01-25 17:53:05.256 T:30088   DEBUG <general>:
>> CDVDInputStreamBluray::Open - libbdplus detected  : 0
>> 2021-01-25 17:53:05.256 T:30088   DEBUG <general>:
>> CDVDInputStreamBluray::Open - BD+ handled         : 0
>> 2021-01-25 17:53:05.256 T:30088   DEBUG <general>:
>> CDVDInputStreamBluray::Open - no menus (libmmbd, or profile 6 bdj)  : 0
>> 2021-01-25 17:53:05.256 T:30088   DEBUG <general>:
>> CBlurayCallback::Logger - bdj.c:997: bdj_open()
>>
>> 2021-01-25 17:53:05.256 T:30088   DEBUG <general>:
>> CBlurayCallback::Logger - bdj.c:465: JAVA_HOME not set, trying default
>> locations
>>
>> 2021-01-25 17:53:05.256 T:30088   DEBUG <general>:
>> CBlurayCallback::Logger - bdj.c:331: Opening libjvm ...
>>
>> 2021-01-25 17:53:05.341 T:30105   DEBUG <general>: CFileCache::Process -
>> Source read didn't return any data! Hit eof(?)
>> 2021-01-25 17:53:05.348 T:30088   DEBUG <general>:
>> CBlurayCallback::Logger - dl_posix.c:56: opened library 'libjvm.so'
>>
>> 2021-01-25 17:53:05.350 T:30088   DEBUG <general>:
>> CBlurayCallback::Logger - dl_posix.c:114: dlsym(0xc2c281e42d63307,
>> 'JVM_DefineModule') failed: undefined symbol: JVM_DefineModule
>>
>>
>> And I don't know how to keep the folder structure while adding with aapt.
>> This is how it works, I need to have a folder named lib/aarch64 in the
>> same folder as aapt so it keeps the folder structure.
>> But if I have folders inside when jarsigning it crashes. It doesn't add
>> files in subfolders.
>>
>> If we want to use Kodi's own way of adding files it is here:
>>
>> https://github.com/xbmc/xbmc/blob/master/tools/android/packaging/Makefile.in#L112
>>
>> This is why it only adds .so files but I don't know how to add subfolders.
>>
>> On Mon, Jan 25, 2021 at 6:07 PM Petri Hintukainen <
>> phintuka at users.sourceforge.net> wrote:
>>
>>> ma, 2021-01-25 kello 22:21 +0200, Shaya Potter kirjoitti:
>>> > to be more specific, they said the android port doesn't support
>>> > "headfull awt" presumably because it doesn't have a framebuffer to
>>> > write to.   That would presumably (though we know what assume means)
>>> > mean it supports headless awt.  the question would be, is headless
>>> > awt sufficient for libbluray.  Basically, how does libbluray draw?
>>>
>>> There's no need for Android AWT. Libbluray implements own AWT (so that
>>> graphics can be passed to the application). But java.awt.* classes are
>>> still required in the java runtime libs.
>>>
>>> I've just built this JDK, and it seems to have all required AWT
>>> classes.
>>>
>>> > I should note in digging into it, it seems there acually is a
>>> > supported android port of java now which they are based on
>>> >
>>> > http://openjdk.java.net/projects/mobile/android.html
>>> >
>>> >
>>> >
>>> > On Mon, Jan 25, 2021 at 9:32 PM Roald Strauss <mr_lou at dewfall.dk>
>>> > wrote:
>>> > >
>>> > >  Lemme pitch in, if I can do that by just replying this mail.
>>> > >  AWT = Abstract Windowing Tools, as far as I remember.
>>> > >  It is the framework used for drawing stuff in old Java, and yes,
>>> > > it is very much needed for Blu-ray Disc Java. It's the only way
>>> > > developers can draw stuff to the screen.
>>> > >
>>> > >
>>> > >
>>> > >
>>> > >  Den 25.01.2021 kl. 20.12 skrev Vitor Dall'Acqua:
>>> > >
>>> > >
>>> > > >
>>> > > > Got a reply!
>>> > > >
>>> > > >  So, launcher already has all the components of JRE (except for
>>> > > > headful AWT, of course), but it was built with ndk-r12b (i
>>> > > > think?)
>>> > > >
>>> > > >
>>> > > >  @Petri what is AWT and is that needed for libbluray?
>>> > > >
>>> > > >
>>> > > >  Is it too lazy of my end to ask the guy to compile it with a
>>> > > > newer ndk? O:)
>>> > > >
>>> > > >
>>> > > >
>>> > > >
>>> > > >  On Mon, Jan 25, 2021 at 3:52 PM Vitor Dall'Acqua <
>>> > > > veggav at gmail.com> wrote:
>>> > > >
>>> > > >
>>> > > > >
>>> > > > > Well.. wish me luck
>>> > > > >
>>> > > > >  https://github.com/PojavLauncherTeam/PojavLauncher/issues/713
>>> > > > >
>>> > > > >
>>> > > > >
>>> > > > >  Later, I'll give a go with his JRE files and see what
>>> > > > > happens.
>>> > > > >
>>> > > > >
>>> > > > >
>>> > > > >  On Mon, Jan 25, 2021 at 3:27 PM Shaya Potter <
>>> > > > > spotter at gmail.com> wrote:
>>> > > > >
>>> > > > >
>>> > > > > >
>>> > > > > > this actually includes source code
>>> > > > > >
>>> > > > > >  see
>>> > > > > >
>>> > > > > >  https://github.com/PojavLauncherTeam/PojavLauncher
>>> > > > > >
>>> > > > > >  Java Runtime Environment (JRE)
>>> > > > > >
>>> > > > > >  JRE for Android is here, also the build script here.
>>> > > > > >  Follow build instruction on build script README.md.
>>> > > > > >  You can also get CI auto builds.
>>> > > > > >  Spliting JRE and put to the launcher: coming soon.
>>> > > > > >
>>> > > > > >  I'd reach out to that guy, ask him if he would be interested
>>> > > > > > in trying to get his android work integrated into kodi
>>> > > > > > android build for libbluray usage.
>>> > > > > >
>>> > > > > >
>>> > > > > >  On Mon, Jan 25, 2021 at 7:30 PM Vitor Dall'Acqua <
>>> > > > > > veggav at gmail.com> wrote:
>>> > > > > >
>>> > > > > >
>>> > > > > > >
>>> > > > > > >  Received a notice that the e-mails were getting really big
>>> > > > > > > and blocked.
>>> > > > > > >
>>> > > > > > >
>>> > > > > > >
>>> > > > > > >  So, look another thing I found:
>>> > > > > > >
>>> > > > > > > https://github.com/PojavLauncherTeam/PojavLauncher/releases
>>> > > > > > >
>>> > > > > > >
>>> > > > > > >  Minecraft launcher built for Android that uses JRE.
>>> > > > > > >
>>> > > > > > >  When you install this apk it will place the files are
>>> > > > > > > normal /data/app/appname/lib and no JRE there.
>>> > > > > > >  After it runs for the first time it will put files here:
>>> > > > > > >
>>> > > > > > >
>>> > > > > > >  /data/user/0/net.kdt.pojavlaunch/jre_runtime/lib/aarch64/s
>>> > > > > > > erver/libjvm.so
>>> > > > > > >
>>> > > > > > >
>>> > > > > > >  So I took that put in a zip file and added to mega so you
>>> > > > > > > guys can take a look
>>> > > > > > >
>>> > > > > > >
>>> https://mega.nz/file/XNly2ZgB#DFyM8xq4mEAQQ1d3ERF1GFoTqzIOcuESZXjuGdIguek
>>> > > > > > >
>>> > > > > > >
>>> > > > > > >  It seems many use JRE on Android.
>>> > > > > > >  And as you can see it's very similar to the way it's
>>> > > > > > > present in Termux.
>>> > > > > > >
>>> > > > > > >
>>> > > > > > >  _______________________________________________
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>>> > > > > > >
>>> > > > > >
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>>> > > > > >
>>> > > > > >
>>> > > > >
>>> > > > >
>>> > > > >
>>> > > >
>>> > > >
>>> > > >
>>> > > >
>>> > > > _______________________________________________
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>>
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