[Shane Harper <shanegh at optusnet.com.au>] Videolan client - modification to sdl/vout_sdl.c
Arnaud de Bossoreille de Ribou
bozo at via.ecp.fr
Sun Mar 18 21:13:52 CET 2001
Good evening/morning/whatyouwant :-)
Some work for NitroX ?
I've suggested Shane to subscribe to the list and said that the answers will
be sent here.
Enjoy.
----- Forwarded message from Shane Harper <shanegh at optusnet.com.au> -----
From: Shane Harper <shanegh at optusnet.com.au>
Date: Sun, 18 Mar 2001 13:25:27 +1100
To: bozo at via.ecp.fr
Subject: Videolan client - modification to sdl/vout_sdl.c
Hi!
I've made some small changes to sdl/vout_sdl.c. I noticed that you're listed
as one of the authors of the SDL video code: You may want to incorporate my
changes in your CVS repository.
The main change is that the mouse pointer is automatically hidden if the
mouse isn't moved within 2 seconds while vlc is in "full-screen" mode.
Also, the value of
p_vout->p_sys->b_fullscreen
used to be changed and then changed back to it's original value when the
user pressed 'f' to change to/from full-screen mode. (It may not have been a
problem ?)
I've only just started to look at the VideoLan code. I hope I'll be able to
help with the development.
A few things I'd like to do are:
. add an output module which uses the XFree86 XVideo extension (so I can use
the hardware on my video card to do the YUV=>RGB conversion and also do the
image scaling).
. add a "zoom" feature so I can watch 16:9 ("letterbox") DVDs in a 4:3
window.
Is anyone else working on these things?
Thanks,
Shane Harper.
/*****************************************************************************
* vout_sdl.c: SDL video output display method
*****************************************************************************
* Copyright (C) 1998, 1999, 2000 VideoLAN
*
* Authors: Samuel Hocevar <sam at zoy.org>
* Pierre Baillet <oct at zoy.org>
* Arnaud de Bossoreille de Ribou <bozo at via.ecp.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
*****************************************************************************/
#define MODULE_NAME sdl
#include "modules_inner.h"
/*****************************************************************************
* Preamble
*****************************************************************************/
#include "defs.h"
#include <errno.h> /* ENOMEM */
#include <stdlib.h> /* free() */
#include <string.h> /* strerror() */
#include <SDL/SDL.h>
#include "config.h"
#include "common.h"
#include "threads.h"
#include "mtime.h"
#include "tests.h"
#include "modules.h"
#include "video.h"
#include "video_output.h"
#include "intf_msg.h"
#include "interface.h"
/* FIXME: get rid of this */
#include "keystrokes.h"
#include "main.h"
/*****************************************************************************
* FIXME: this file is ... *
* *
* XXX XXX FIXME XXX XXX XXX XXX *
* XXX XXX XXX XXX XXX XXX XXX XXX *
* XXX XXX XXX XXX FIXME XXX *
* XXX XXX XXX TODO XXX XXX XXX *
* XXX XXX XXX XXX XXX XXX *
* FIXME FIXME FIXME XXX XXX *
* *
*****************************************************************************/
/*****************************************************************************
* vout_sys_t: video output SDL method descriptor
*****************************************************************************
* This structure is part of the video output thread descriptor.
* It describes the SDL specific properties of an output thread.
*****************************************************************************/
typedef struct vout_sys_s
{
int i_width;
int i_height;
SDL_Surface * p_display; /* display device */
SDL_Overlay * p_overlay; /* overlay device */
boolean_t b_fullscreen;
boolean_t b_overlay;
boolean_t b_cursor;
boolean_t b_reopen_display;
Uint8 * p_sdl_buf[2]; /* Buffer information */
} vout_sys_t;
/*****************************************************************************
* Local prototypes.
*****************************************************************************/
static int vout_Probe ( probedata_t *p_data );
static int vout_Create ( struct vout_thread_s * );
static int vout_Init ( struct vout_thread_s * );
static void vout_End ( struct vout_thread_s * );
static void vout_Destroy ( struct vout_thread_s * );
static int vout_Manage ( struct vout_thread_s * );
static void vout_Display ( struct vout_thread_s * );
static void vout_SetPalette( p_vout_thread_t p_vout, u16 *red, u16 *green,
u16 *blue, u16 *transp );
static int SDLOpenDisplay ( vout_thread_t *p_vout );
static void SDLCloseDisplay ( vout_thread_t *p_vout );
/*****************************************************************************
* Functions exported as capabilities. They are declared as static so that
* we don't pollute the namespace too much.
*****************************************************************************/
void _M( vout_getfunctions )( function_list_t * p_function_list )
{
p_function_list->pf_probe = vout_Probe;
p_function_list->functions.vout.pf_create = vout_Create;
p_function_list->functions.vout.pf_init = vout_Init;
p_function_list->functions.vout.pf_end = vout_End;
p_function_list->functions.vout.pf_destroy = vout_Destroy;
p_function_list->functions.vout.pf_manage = vout_Manage;
p_function_list->functions.vout.pf_display = vout_Display;
p_function_list->functions.vout.pf_setpalette = vout_SetPalette;
}
/*****************************************************************************
* vout_Probe: probe the video driver and return a score
*****************************************************************************
* This function tries to initialize SDL and returns a score to the
* plugin manager so that it can select the best plugin.
*****************************************************************************/
static int vout_Probe( probedata_t *p_data )
{
if( TestMethod( VOUT_METHOD_VAR, "sdl" ) )
{
return( 999 );
}
return( 100 );
}
/*****************************************************************************
* vout_Create: allocate SDL video thread output method
*****************************************************************************
* This function allocate and initialize a SDL vout method. It uses some of the
* vout properties to choose the correct mode, and change them according to the
* mode actually used.
*****************************************************************************/
static int vout_Create( vout_thread_t *p_vout )
{
/* Allocate structure */
p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
if( p_vout->p_sys == NULL )
{
intf_ErrMsg( "vout error: can't create p_sys (%s)", strerror(ENOMEM) );
return( 1 );
}
/* Initialize library */
if( SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTTHREAD | SDL_INIT_NOPARACHUTE)
< 0 )
{
intf_ErrMsg( "vout error: can't initialize SDL (%s)", SDL_GetError() );
free( p_vout->p_sys );
return( 1 );
}
p_vout->p_sys->b_cursor = 1; /* TODO should be done with a main_GetInt.. */
p_vout->p_sys->b_fullscreen = main_GetIntVariable( VOUT_FULLSCREEN_VAR,
VOUT_FULLSCREEN_DEFAULT );
p_vout->p_sys->b_overlay = main_GetIntVariable( VOUT_OVERLAY_VAR,
VOUT_OVERLAY_DEFAULT );
p_vout->p_sys->i_width = main_GetIntVariable( VOUT_WIDTH_VAR,
VOUT_WIDTH_DEFAULT );
p_vout->p_sys->i_height = main_GetIntVariable( VOUT_HEIGHT_VAR,
VOUT_HEIGHT_DEFAULT );
p_vout->p_sys->p_display = NULL;
p_vout->p_sys->p_overlay = NULL;
if( SDLOpenDisplay(p_vout) )
{
intf_ErrMsg( "vout error: can't set up SDL (%s)", SDL_GetError() );
free( p_vout->p_sys );
return( 1 );
}
/* FIXME: get rid of this ASAP, it's FUCKING UGLY */
{ intf_thread_t * p_intf = p_main->p_intf;
intf_AssignKey(p_intf, SDLK_q, INTF_KEY_QUIT, 0);
intf_AssignKey(p_intf, SDLK_ESCAPE, INTF_KEY_QUIT, 0);
/* intf_AssignKey(p_intf,3,'Q'); */
intf_AssignKey(p_intf, SDLK_0, INTF_KEY_SET_CHANNEL,0);
intf_AssignKey(p_intf, SDLK_1, INTF_KEY_SET_CHANNEL,1);
intf_AssignKey(p_intf, SDLK_2, INTF_KEY_SET_CHANNEL,2);
intf_AssignKey(p_intf, SDLK_3, INTF_KEY_SET_CHANNEL,3);
intf_AssignKey(p_intf, SDLK_4, INTF_KEY_SET_CHANNEL,4);
intf_AssignKey(p_intf, SDLK_5, INTF_KEY_SET_CHANNEL,5);
intf_AssignKey(p_intf, SDLK_6, INTF_KEY_SET_CHANNEL,6);
intf_AssignKey(p_intf, SDLK_7, INTF_KEY_SET_CHANNEL,7);
intf_AssignKey(p_intf, SDLK_8, INTF_KEY_SET_CHANNEL,8);
intf_AssignKey(p_intf, SDLK_9, INTF_KEY_SET_CHANNEL,9);
intf_AssignKey(p_intf, SDLK_PLUS, INTF_KEY_INC_VOLUME, 0);
intf_AssignKey(p_intf, SDLK_MINUS, INTF_KEY_DEC_VOLUME, 0);
intf_AssignKey(p_intf, SDLK_m, INTF_KEY_TOGGLE_VOLUME, 0);
/* intf_AssignKey(p_intf,'M','M'); */
intf_AssignKey(p_intf, SDLK_g, INTF_KEY_DEC_GAMMA, 0);
/* intf_AssignKey(p_intf,'G','G'); */
intf_AssignKey(p_intf, SDLK_c, INTF_KEY_TOGGLE_GRAYSCALE, 0);
intf_AssignKey(p_intf, SDLK_SPACE, INTF_KEY_TOGGLE_INTERFACE, 0);
intf_AssignKey(p_intf, SDLK_i, INTF_KEY_TOGGLE_INFO, 0);
intf_AssignKey(p_intf, SDLK_s, INTF_KEY_TOGGLE_SCALING, 0);
intf_AssignKey(p_intf, SDLK_d, INTF_KEY_DUMP_STREAM, 0); }
return( 0 );
}
/*****************************************************************************
* vout_Init: initialize SDL video thread output method
*****************************************************************************
* This function initialize the SDL display device.
*****************************************************************************/
static int vout_Init( vout_thread_t *p_vout )
{
/* This hack is hugly, but hey, you are, too. */
SDL_Overlay * p_overlay;
p_overlay = SDL_CreateYUVOverlay(
main_GetIntVariable( VOUT_WIDTH_VAR,VOUT_WIDTH_DEFAULT ),
main_GetIntVariable( VOUT_HEIGHT_VAR,VOUT_HEIGHT_DEFAULT ),
SDL_YV12_OVERLAY,
p_vout->p_sys->p_display );
intf_Msg( "vout: YUV acceleration %s",
p_overlay->hw_overlay ? "activated" : "unavailable !" );
p_vout->b_need_render = !p_overlay->hw_overlay;
SDL_FreeYUVOverlay( p_overlay );
return( 0 );
}
/*****************************************************************************
* vout_End: terminate Sys video thread output method
*****************************************************************************
* Terminate an output method created by vout_SDLCreate
*****************************************************************************/
static void vout_End( vout_thread_t *p_vout )
{
SDLCloseDisplay( p_vout );
SDL_Quit();
}
/*****************************************************************************
* vout_Destroy: destroy Sys video thread output method
*****************************************************************************
* Terminate an output method created by vout_SDLCreate
*****************************************************************************/
static void vout_Destroy( vout_thread_t *p_vout )
{
free( p_vout->p_sys );
}
/*****************************************************************************
* vout_Manage: handle Sys events
*****************************************************************************
* This function should be called regularly by video output thread. It returns
* a non null value if an error occured.
*****************************************************************************/
static int vout_Manage( vout_thread_t *p_vout )
{
static mtime_t lastMouseMoveTime = 0;
static boolean_t mousePtrAutomaticallyHidden = 0;
SDL_Event event; /* SDL event */
Uint8 i_key;
/* Process events */
while( SDL_PollEvent(&event) )
{
switch( event.type )
{
case SDL_VIDEORESIZE: /* Resizing of window */
p_vout->i_width = event.resize.w;
p_vout->i_height = event.resize.h;
p_vout->i_changes |= VOUT_SIZE_CHANGE;
break;
case SDL_MOUSEMOTION:
lastMouseMoveTime = mdate();
if (mousePtrAutomaticallyHidden &&
p_vout->p_sys->b_cursor &&
(abs(event.motion.xrel) > 2 || abs(event.motion.yrel) > 2))
{
mousePtrAutomaticallyHidden = 0;
SDL_ShowCursor( 1 );
}
break;
case SDL_MOUSEBUTTONUP:
switch( event.button.button )
{
case SDL_BUTTON_RIGHT:
p_main->p_intf->b_menu_change = 1;
break;
}
break;
case SDL_MOUSEBUTTONDOWN:
switch( event.button.button )
{
case SDL_BUTTON_MIDDLE:
p_vout->i_changes |= VOUT_CURSOR_CHANGE;
break;
}
break;
case SDL_QUIT:
intf_ProcessKey( p_main->p_intf, SDLK_q );
break;
case SDL_KEYDOWN: /* if a key is pressed */
i_key = event.key.keysym.sym;
switch( i_key )
{
case SDLK_f: /* switch to fullscreen */
p_vout->i_changes |= VOUT_FULLSCREEN_CHANGE;
break;
case SDLK_y: /* switch to hard YUV */
p_vout->i_changes |= VOUT_YUV_CHANGE;
break;
case SDLK_c: /* toggle grayscale */
p_vout->b_grayscale = ! p_vout->b_grayscale;
p_vout->i_changes |= VOUT_GRAYSCALE_CHANGE;
break;
case SDLK_i: /* toggle info */
p_vout->b_info = ! p_vout->b_info;
p_vout->i_changes |= VOUT_INFO_CHANGE;
break;
case SDLK_s: /* toggle scaling */
p_vout->b_scale = ! p_vout->b_scale;
p_vout->i_changes |= VOUT_SCALE_CHANGE;
break;
case SDLK_SPACE: /* toggle interface */
p_vout->b_interface = ! p_vout->b_interface;
p_vout->i_changes |= VOUT_INTF_CHANGE;
break;
default:
if( intf_ProcessKey( p_main->p_intf, (char )i_key ) )
{
intf_DbgMsg( "unhandled key '%c' (%i)", (char)i_key, i_key ); }
break;
}
break;
default:
break;
}
}
/*
* Size Change
*/
if( p_vout->i_changes & VOUT_SIZE_CHANGE )
{
p_vout->p_sys->i_width = p_vout->i_width;
p_vout->p_sys->i_height = p_vout->i_height;
/* Need to reopen display */
SDLCloseDisplay( p_vout );
if( SDLOpenDisplay( p_vout ) )
{
intf_ErrMsg( "vout error: can't reopen display after resize" );
return( 1 );
}
p_vout->i_changes &= ~VOUT_SIZE_CHANGE;
}
/*
* YUV Change
*/
if( p_vout->i_changes & VOUT_YUV_CHANGE )
{
p_vout->b_need_render = ! p_vout->b_need_render;
/* Need to reopen display */
SDLCloseDisplay( p_vout );
if( SDLOpenDisplay( p_vout ) )
{
intf_ErrMsg( "error: can't reopen display after YUV change" );
return( 1 );
}
p_vout->i_changes &= ~VOUT_YUV_CHANGE;
}
/*
* Fullscreen change
*/
if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE )
{
p_vout->p_sys->b_fullscreen = ! p_vout->p_sys->b_fullscreen;
SDL_WM_ToggleFullScreen(p_vout->p_sys->p_display);
mousePtrAutomaticallyHidden = 0;
SDL_ShowCursor(p_vout->p_sys->b_cursor && !mousePtrAutomaticallyHidden);
p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
}
/*
* Pointer change
*/
if (!mousePtrAutomaticallyHidden &&
p_vout->p_sys->b_fullscreen &&
mdate() - lastMouseMoveTime > 2000000)
{
mousePtrAutomaticallyHidden = 1;
SDL_ShowCursor( 0 );
}
if( p_vout->i_changes & VOUT_CURSOR_CHANGE )
{
p_vout->p_sys->b_cursor = !p_vout->p_sys->b_cursor;
SDL_ShowCursor(p_vout->p_sys->b_cursor && !mousePtrAutomaticallyHidden);
p_vout->i_changes &= ~VOUT_CURSOR_CHANGE;
}
return( 0 );
}
/*****************************************************************************
* vout_SetPalette: sets an 8 bpp palette
*****************************************************************************
* This function sets the palette given as an argument. It does not return
* anything, but could later send information on which colors it was unable
* to set.
*****************************************************************************/
static void vout_SetPalette( p_vout_thread_t p_vout, u16 *red, u16 *green,
u16 *blue, u16 *transp)
{
/* Create a display surface with a grayscale palette */
SDL_Color colors[256];
int i;
/* Fill colors with color information */
for( i = 0; i < 256; i++ )
{
colors[ i ].r = red[ i ] >> 8;
colors[ i ].g = green[ i ] >> 8;
colors[ i ].b = blue[ i ] >> 8;
}
/* Set palette */
if( SDL_SetColors( p_vout->p_sys->p_display, colors, 0, 256 ) == 0 )
{
intf_ErrMsg( "vout error: failed setting palette" );
}
}
/*****************************************************************************
* vout_Display: displays previously rendered output
*****************************************************************************
* This function send the currently rendered image to the display, wait until
* it is displayed and switch the two rendering buffer, preparing next frame.
*****************************************************************************/
static void vout_Display( vout_thread_t *p_vout )
{
SDL_Rect disp;
if((p_vout->p_sys->p_display != NULL) && !p_vout->p_sys->b_reopen_display)
{
if( p_vout->b_need_render )
{
/* Change display frame */
SDL_Flip( p_vout->p_sys->p_display );
}
else
{
/*
* p_vout->p_rendered_pic->p_y/u/v contains the YUV buffers to
* render
*/
/* TODO: support for streams other than 4:2:0 */
/* create the overlay if necessary */
if( p_vout->p_sys->p_overlay == NULL )
{
p_vout->p_sys->p_overlay = SDL_CreateYUVOverlay(
p_vout->p_rendered_pic->i_width,
p_vout->p_rendered_pic->i_height,
SDL_YV12_OVERLAY,
p_vout->p_sys->p_display
);
intf_Msg("vout: YUV acceleration %s",
p_vout->p_sys->p_overlay->hw_overlay
? "activated" : "unavailable !" );
}
SDL_LockYUVOverlay(p_vout->p_sys->p_overlay);
/* copy the data into video buffers */
/* Y first */
memcpy(p_vout->p_sys->p_overlay->pixels[0],
p_vout->p_rendered_pic->p_y,
p_vout->p_sys->p_overlay->h *
p_vout->p_sys->p_overlay->pitches[0]);
/* then V */
memcpy(p_vout->p_sys->p_overlay->pixels[1],
p_vout->p_rendered_pic->p_v,
p_vout->p_sys->p_overlay->h *
p_vout->p_sys->p_overlay->pitches[1] / 2);
/* and U */
memcpy(p_vout->p_sys->p_overlay->pixels[2],
p_vout->p_rendered_pic->p_u,
p_vout->p_sys->p_overlay->h *
p_vout->p_sys->p_overlay->pitches[2] / 2);
disp.w = (&p_vout->p_buffer[p_vout->i_buffer_index])->i_pic_width;
disp.h = (&p_vout->p_buffer[p_vout->i_buffer_index])->i_pic_height;
disp.x = (p_vout->i_width - disp.w)/2;
disp.y = (p_vout->i_height - disp.h)/2;
SDL_DisplayYUVOverlay( p_vout->p_sys->p_overlay , &disp );
SDL_UnlockYUVOverlay(p_vout->p_sys->p_overlay);
}
}
}
/* following functions are local */
/*****************************************************************************
* SDLOpenDisplay: open and initialize SDL device
*****************************************************************************
* Open and initialize display according to preferences specified in the vout
* thread fields.
*****************************************************************************/
static int SDLOpenDisplay( vout_thread_t *p_vout )
{
SDL_Rect clipping_rect;
Uint32 flags;
int bpp;
/* Open display
* TODO: Check that we can request for a DOUBLEBUF HWSURFACE display
*/
/* init flags and cursor */
flags = SDL_ANYFORMAT | SDL_HWPALETTE;
if( p_vout->p_sys->b_fullscreen )
flags |= SDL_FULLSCREEN;
else
flags |= SDL_RESIZABLE;
if( p_vout->b_need_render )
flags |= SDL_HWSURFACE | SDL_DOUBLEBUF;
else
flags |= SDL_SWSURFACE; /* save video memory */
bpp = SDL_VideoModeOK( p_vout->p_sys->i_width,
p_vout->p_sys->i_height,
p_vout->i_screen_depth, flags );
if(bpp == 0)
{
intf_ErrMsg( "vout error: no video mode available" );
return( 1 );
}
p_vout->p_sys->p_display = SDL_SetVideoMode(p_vout->p_sys->i_width,
p_vout->p_sys->i_height,
bpp, flags);
if( p_vout->p_sys->p_display == NULL )
{
intf_ErrMsg( "vout error: cannot set video mode" );
return( 1 );
}
SDL_LockSurface(p_vout->p_sys->p_display);
if( p_vout->p_sys->b_fullscreen )
SDL_ShowCursor( 0 );
else
SDL_ShowCursor( 1 );
SDL_WM_SetCaption( VOUT_TITLE " (SDL output)",
VOUT_TITLE " (SDL output)" );
SDL_EventState(SDL_KEYUP , SDL_IGNORE); /* ignore keys up */
if( p_vout->b_need_render )
{
p_vout->p_sys->p_sdl_buf[ 0 ] = p_vout->p_sys->p_display->pixels;
SDL_Flip(p_vout->p_sys->p_display);
p_vout->p_sys->p_sdl_buf[ 1 ] = p_vout->p_sys->p_display->pixels;
SDL_Flip(p_vout->p_sys->p_display);
/* Set clipping for text */
clipping_rect.x = 0;
clipping_rect.y = 0;
clipping_rect.w = p_vout->p_sys->p_display->w;
clipping_rect.h = p_vout->p_sys->p_display->h;
SDL_SetClipRect(p_vout->p_sys->p_display, &clipping_rect);
/* Set thread information */
p_vout->i_width = p_vout->p_sys->p_display->w;
p_vout->i_height = p_vout->p_sys->p_display->h;
p_vout->i_bytes_per_line = p_vout->p_sys->p_display->pitch;
p_vout->i_screen_depth =
p_vout->p_sys->p_display->format->BitsPerPixel;
p_vout->i_bytes_per_pixel =
p_vout->p_sys->p_display->format->BytesPerPixel;
p_vout->i_red_mask = p_vout->p_sys->p_display->format->Rmask;
p_vout->i_green_mask = p_vout->p_sys->p_display->format->Gmask;
p_vout->i_blue_mask = p_vout->p_sys->p_display->format->Bmask;
/* FIXME: palette in 8bpp ?? */
/* Set and initialize buffers */
vout_SetBuffers( p_vout, p_vout->p_sys->p_sdl_buf[ 0 ],
p_vout->p_sys->p_sdl_buf[ 1 ] );
}
else
{
p_vout->p_sys->p_sdl_buf[ 0 ] = p_vout->p_sys->p_display->pixels;
p_vout->p_sys->p_sdl_buf[ 1 ] = p_vout->p_sys->p_display->pixels;
/* Set thread information */
p_vout->i_width = p_vout->p_sys->p_display->w;
p_vout->i_height = p_vout->p_sys->p_display->h;
p_vout->i_bytes_per_line = p_vout->p_sys->p_display->pitch;
vout_SetBuffers( p_vout, p_vout->p_sys->p_sdl_buf[ 0 ],
p_vout->p_sys->p_sdl_buf[ 1 ] );
}
p_vout->p_sys->b_reopen_display = 0;
return( 0 );
}
/*****************************************************************************
* SDLCloseDisplay: close and reset SDL device
*****************************************************************************
* This function returns all resources allocated by SDLOpenDisplay and restore
* the original state of the device.
*****************************************************************************/
static void SDLCloseDisplay( vout_thread_t *p_vout )
{
if( p_vout->p_sys->p_display != NULL )
{
if( p_vout->p_sys->p_overlay != NULL )
{
SDL_FreeYUVOverlay( p_vout->p_sys->p_overlay );
p_vout->p_sys->p_overlay = NULL;
}
SDL_UnlockSurface ( p_vout->p_sys->p_display );
SDL_FreeSurface( p_vout->p_sys->p_display );
p_vout->p_sys->p_display = NULL;
}
}
----- End forwarded message -----
--
Arnaud "time to install a debianPPC".
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