Fix for problem with RGB32 and margin calculation
Levesque, Pascal
Pascal.Levesque at mindready.com
Thu May 30 15:56:51 CEST 2002
Hi,
I have a small fix for the file plugins/chroma/i420_rgb16.c
in I420_RGB32() the i_right_margin calculation must be changed to:
i_right_margin = (p_dest->p->i_pitch - p_dest->p->i_visible_bytes) / 4;
instead of:
i_right_margin = (p_dest->p->i_pitch - p_dest->p->i_visible_bytes) / 2;
The value must be "4" to reflect the "right" number of pixels.
This problem cause the scaling to skew the output when not using overlay
mode.
Pascal
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