[vlc-devel] [PATCH] vout:opengl: do the texture initial resize when the output chroma is known

Rémi Denis-Courmont remi at remlab.net
Thu Jan 31 10:13:19 CET 2019


Hi,

I don't see why the format has any influence here. The core will already have determined the size accounting for any dependency on the input format, and the windowing system policies, such that the display configuration provides the correct size already when the display is being created. This is as true for GL as any other display plugin.

We need the size to create the vlc_gl_surface. Currently we just pass a bogus value (egl.c:276), and rely on the fact that the resize callback will be called *immediately* thereafter *before* GL makes use of the context and surface. Somehow I just forgot to clean that up, when I wrote that code.

Le 31 janvier 2019 09:56:12 GMT+02:00, Steve Lhomme <robux4 at ycbcr.xyz> a écrit :
>On 30/01/2019 22:04, Rémi Denis-Courmont wrote:
>> Le tiistaina 29. tammikuuta 2019, 11.26.37 EET Steve Lhomme a écrit :
>>> It's even bypassing the call to ResizeFormatToGLMaxTexSize().
>> I don't think that's right. That would start OpenGL on a surface with
>a
>> undefined size, whatever that means (i.e. depends on the backend).
>>
>> In fact, it's really an old neglected (by me) wart that we don't pass
>the
>> initial size to vlc_gl_Create() up-front.
>
>OK, it doesn't make sense to start using a size if you don't even know 
>what format you're supposed to allocate. Also, as said in the comment 
>ResizeFormatToGLMaxTexSize() is bypassed and that should never happen.
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