[x264-devel] cmake based build system for x264?

BugMaster BugMaster at narod.ru
Fri Sep 9 20:02:55 CEST 2016


On Fri, 9 Sep 2016 17:46:51 +0200, Peter Steinbach wrote:
> Dear x264 devs,

> For one of my projects, I have x264 as a dependency through ffmpeg. As
> there is "only" autotools/configure based build support for x264, I had
> quite some troubles building x264 on windows 7 with visual studio 14. No
> trouble at all with building x264 on Linux and/or OSX.

> After quite some trial and error, I thought that it'd be nice to have 
> "native" build support on Windows 7 (or other Windows flavors). So I sat
> down and hacked together some lines of cmake code to build x264. I am 
> currently able to build the static library and the command line app (I
> hope to have the DLL done early next week).

> I was wondering if this community would be interested in using this 
> cmake setup for x264. My cmake files are not yet feature comparable with
> the existing configure script. But that is more a matter of time than of
> possibility.

> Looking forward to your feedback,
> Peter

> PS. the windows app appears to be producing the same outputs as on 
> Linux/OSX. But a couple of features don't work yet (CPU features etc).

What do you mean by "native" build support on Windows? There is no
problems to build x264 on Windows if you have msys (it is not worser
third party dependency than cmake). You can build x264 on Windows with
mingw (gcc), MSVS (cl) or Intel Compiler (icl) if you have msys.



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