[x264-devel] cmake based build system for x264?

Diederick Huijbers diederickh at gmail.com
Fri Sep 9 23:45:54 CEST 2016


Having CMake support would be amazing! 
++

> On 09 Sep 2016, at 20:02, BugMaster <BugMaster at narod.ru> wrote:
> 
> On Fri, 9 Sep 2016 17:46:51 +0200, Peter Steinbach wrote:
>> Dear x264 devs,
> 
>> For one of my projects, I have x264 as a dependency through ffmpeg. As
>> there is "only" autotools/configure based build support for x264, I had
>> quite some troubles building x264 on windows 7 with visual studio 14. No
>> trouble at all with building x264 on Linux and/or OSX.
> 
>> After quite some trial and error, I thought that it'd be nice to have 
>> "native" build support on Windows 7 (or other Windows flavors). So I sat
>> down and hacked together some lines of cmake code to build x264. I am 
>> currently able to build the static library and the command line app (I
>> hope to have the DLL done early next week).
> 
>> I was wondering if this community would be interested in using this 
>> cmake setup for x264. My cmake files are not yet feature comparable with
>> the existing configure script. But that is more a matter of time than of
>> possibility.
> 
>> Looking forward to your feedback,
>> Peter
> 
>> PS. the windows app appears to be producing the same outputs as on 
>> Linux/OSX. But a couple of features don't work yet (CPU features etc).
> 
> What do you mean by "native" build support on Windows? There is no
> problems to build x264 on Windows if you have msys (it is not worser
> third party dependency than cmake). You can build x264 on Windows with
> mingw (gcc), MSVS (cl) or Intel Compiler (icl) if you have msys.
> 
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