[x264-devel] cmake based build system for x264?

Alexandre GOUAILLARD agouaillard at gmail.com
Sat Sep 10 10:32:45 CEST 2016


+1

Sent from my iPhone

> On 9 Sep 2016, at 23:45, Diederick Huijbers <diederickh at gmail.com> wrote:
> 
> Having CMake support would be amazing! 
> ++
> 
>> On 09 Sep 2016, at 20:02, BugMaster <BugMaster at narod.ru> wrote:
>> 
>>> On Fri, 9 Sep 2016 17:46:51 +0200, Peter Steinbach wrote:
>>> Dear x264 devs,
>> 
>>> For one of my projects, I have x264 as a dependency through ffmpeg. As
>>> there is "only" autotools/configure based build support for x264, I had
>>> quite some troubles building x264 on windows 7 with visual studio 14. No
>>> trouble at all with building x264 on Linux and/or OSX.
>> 
>>> After quite some trial and error, I thought that it'd be nice to have 
>>> "native" build support on Windows 7 (or other Windows flavors). So I sat
>>> down and hacked together some lines of cmake code to build x264. I am 
>>> currently able to build the static library and the command line app (I
>>> hope to have the DLL done early next week).
>> 
>>> I was wondering if this community would be interested in using this 
>>> cmake setup for x264. My cmake files are not yet feature comparable with
>>> the existing configure script. But that is more a matter of time than of
>>> possibility.
>> 
>>> Looking forward to your feedback,
>>> Peter
>> 
>>> PS. the windows app appears to be producing the same outputs as on 
>>> Linux/OSX. But a couple of features don't work yet (CPU features etc).
>> 
>> What do you mean by "native" build support on Windows? There is no
>> problems to build x264 on Windows if you have msys (it is not worser
>> third party dependency than cmake). You can build x264 on Windows with
>> mingw (gcc), MSVS (cl) or Intel Compiler (icl) if you have msys.
>> 
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> 
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