[libbluray-devel] BD-J possible on android?

Shaya Potter spotter at gmail.com
Thu Feb 13 19:48:09 CET 2020


I asked this question a while back, the original jvm target for libbluray
was cvm (i.e. j2me) so its conceptually possible that one could get phoneme
to compile (not so easy as it seems, the code has a lot of rot, need an old
ndk to build it).  One thing I was wondering, how does the jvm "play" with
the display, i.e. does libbluray somehow give it a framebuffer that the jvm
can draw directly to the screen or the jvm somehow renders things which are
passed to libbluray which itself does the rendering?

On Thu, Feb 13, 2020 at 8:11 PM Jean-Baptiste Kempf <jb at videolan.org> wrote:

> Vitor,
>
> This is not the same Java. So you need a JRE for Android.
> Those exists, sure, but are hard to use.
>
> So, in theory, this id doable. In practice, this is a lot of work.
>
> BEst,
>
> On Thu, Feb 13, 2020, at 19:02, Vitor Dall'Acqua wrote:
>
> I have very little experience with android development.
>
> Could someone clear this for me please?
> Android is a linux fork with some kind of java built in.
>
> So why BD-J doesn't work with android?
> Is it possible tk have JRE installed on android?
> _______________________________________________
> libbluray-devel mailing list
> libbluray-devel at videolan.org
> https://mailman.videolan.org/listinfo/libbluray-devel
>
>
> --
> Jean-Baptiste Kempf -  President
> +33 672 704 734
>
>
>
> _______________________________________________
> libbluray-devel mailing list
> libbluray-devel at videolan.org
> https://mailman.videolan.org/listinfo/libbluray-devel
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mailman.videolan.org/pipermail/libbluray-devel/attachments/20200213/0505bbda/attachment.html>


More information about the libbluray-devel mailing list