[libbluray-devel] BD-J possible on android?

Shaya Potter spotter at gmail.com
Thu Feb 13 19:55:52 CET 2020


as an aside, it be interesting if one could get ikvm to run within uwp and
use that as the jre to enable java menus on xbox one platform...

On Thu, Feb 13, 2020 at 8:48 PM Shaya Potter <spotter at gmail.com> wrote:

> I asked this question a while back, the original jvm target for libbluray
> was cvm (i.e. j2me) so its conceptually possible that one could get phoneme
> to compile (not so easy as it seems, the code has a lot of rot, need an old
> ndk to build it).  One thing I was wondering, how does the jvm "play" with
> the display, i.e. does libbluray somehow give it a framebuffer that the jvm
> can draw directly to the screen or the jvm somehow renders things which are
> passed to libbluray which itself does the rendering?
>
> On Thu, Feb 13, 2020 at 8:11 PM Jean-Baptiste Kempf <jb at videolan.org>
> wrote:
>
>> Vitor,
>>
>> This is not the same Java. So you need a JRE for Android.
>> Those exists, sure, but are hard to use.
>>
>> So, in theory, this id doable. In practice, this is a lot of work.
>>
>> BEst,
>>
>> On Thu, Feb 13, 2020, at 19:02, Vitor Dall'Acqua wrote:
>>
>> I have very little experience with android development.
>>
>> Could someone clear this for me please?
>> Android is a linux fork with some kind of java built in.
>>
>> So why BD-J doesn't work with android?
>> Is it possible tk have JRE installed on android?
>> _______________________________________________
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>> https://mailman.videolan.org/listinfo/libbluray-devel
>>
>>
>> --
>> Jean-Baptiste Kempf -  President
>> +33 672 704 734
>>
>>
>>
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>
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