[libbluray-devel] Found a JRE compiled for Android (ARM)
Shaya Potter
spotter at gmail.com
Mon Jan 25 15:12:32 UTC 2021
termux is an open source project, I doubt they would be antagonistic to
open source. Just explain why you are looking to be able to build a jvm to
install with kodi. I'm pretty sure they would understand.
On Mon, Jan 25, 2021 at 5:06 PM Vitor Dall'Acqua <veggav at gmail.com> wrote:
> No source as usual.
>
> And I have asked on this git and the termux one for source.
>
> I doubt I'll get any reply.
>
> On Mon, Jan 25, 2021, 12:00 PM Shaya Potter <spotter at gmail.com> wrote:
>
>> its not protection, it's that the .so file has to be compiled in the same
>> way as the kodi binary. if they aren't compiled in an equivalent way, then
>> you can't load it and wll get errors such as you see. As I said, you
>> should reach out to the people who provide those jvm binaries on github and
>> say you wan to try to bring jvm to kodi on android, but need to be able to
>> compile it from scratch to do so to work with kodi, do they have the source
>> code available so that people can try to make it work with kodi?
>>
>> On Mon, Jan 25, 2021 at 3:44 PM Vitor Dall'Acqua <veggav at gmail.com>
>> wrote:
>>
>>> So close yet so far...
>>>
>>> It seems, 5 years ago, that a group forked Kodi (in that time named
>>> XBMC) and sold it as Vidon XBMC.
>>> This had bluray menu support for Android boxes.
>>>
>>> You can get the apk today from their site:
>>> http://vidon.me/
>>>
>>> If you unpack the library you see a libbdjvm.so
>>> So renamed it to libjvm.so and packed it inside the 32bits version of
>>> Kodi.
>>> Fired Kodi and a bluray ISO:
>>>
>>> 2021-01-25 11:28:52.360 T:20316 DEBUG <general>:
>>> CBlurayCallback::Logger - dl_posix.c:54: can't open library 'libjvm.so':
>>> dlopen failed:
>>> "/mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV32-Oul0BM1JFWrYMUmo3Pd3yA==/lib/arm/libjvm.so"
>>> has text relocations (
>>> https://android.googlesource.com/platform/bionic/+/master/android-changes-for-ndk-developers.md#Text-Relocations-Enforced-for-API-level-23
>>> )
>>>
>>> No source, not possible to recompile =(
>>>
>>> I guess this protection is now part of Android OS and can't be disabled
>>> just for testings, right?
>>>
>>> On Sun, Jan 24, 2021 at 1:11 PM Vitor Dall'Acqua <veggav at gmail.com>
>>> wrote:
>>>
>>>> This is a neat idea but this kind defeats the purpose, unless it was
>>>> mostly a copy and paste solution from what you already did and easy to
>>>> achieve.
>>>> Also I don't know much of how to work with the skin kodi uses. I
>>>> believe it uses information stored in xml files to show content on the
>>>> screen.
>>>>
>>>> but it's kinda of a bittersweet solution, menus are part of the appeal
>>>> of physical media, that's the beauty of it.
>>>>
>>>> On Sun, Jan 24, 2021 at 1:03 PM Shaya Potter <spotter at gmail.com> wrote:
>>>>
>>>>> ah, ok :) understood.
>>>>>
>>>>> On Sun, Jan 24, 2021 at 6:02 PM Vitor Dall'Acqua <veggav at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> the thing is, I'm not a computer engineer, I'm just a veterinary that
>>>>>> knows how to solve a few problems.
>>>>>> Doing a project in this magnitude is beyond what I can do.
>>>>>>
>>>>>> I would gladly help fund something like that, and I believe many
>>>>>> others in the Kodi forum would feel the same but this is as far as my
>>>>>> skills go.
>>>>>>
>>>>>> On Sun, Jan 24, 2021 at 12:55 PM Shaya Potter <spotter at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> as I said, reach out to them to get the source code and put the work
>>>>>>> into building it with the ndk that kodi uses. One can also look at phoneme
>>>>>>> (as petri mentioned)
>>>>>>>
>>>>>>> https://github.com/nikita36078/phoneME-android (example, don't know
>>>>>>> if this is the most uptodate version of the phoneme / android code floating
>>>>>>> around)
>>>>>>>
>>>>>>> this is a java me environment and while not what libbluray is
>>>>>>> commonly used with today, should be all that's needed for blurays to run.
>>>>>>> With that said, I don't know what limitations it has and how its graphic
>>>>>>> drawing capabilities will work with libbluray.
>>>>>>>
>>>>>>> getting it to build with the ndk that kodi uses is probably going to
>>>>>>> be a bit of work (perhaps an understatement), but if you do, all these
>>>>>>> linking problems should hopefully disappear. (in the case of java me, it's
>>>>>>> no longer the jvm binary, but the cvm binary that you will be using)
>>>>>>>
>>>>>>> On Sun, Jan 24, 2021 at 5:45 PM Vitor Dall'Acqua <veggav at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Today I tried with the 32bits build of Kodi with the arm build of
>>>>>>>> that java for termux, now that I know how to add files to the apk, it was
>>>>>>>> much easier.
>>>>>>>>
>>>>>>>> So, the files for java need to be in the lib folder of the apk and
>>>>>>>> adding subfolders break the jarsigner.
>>>>>>>> This means some files will be overwritten and I used the JRE ones
>>>>>>>> to do so.
>>>>>>>>
>>>>>>>> with the 64bits version the error is always the same ELF TLS DT
>>>>>>>> entry is failing, with some google skills this seem like something about
>>>>>>>> improperly linking the libs and this would only be possible to overcome
>>>>>>>> with the source and the possibility to build our own java for android.
>>>>>>>>
>>>>>>>> Next the 32bits, first it failed because of ld-linux-armhf.so.3 not
>>>>>>>> found. This isn't part of the package so I grabbed it
>>>>>>>> from arm-linux-gnueabihf.
>>>>>>>> $ sudo apt-get install libc6-armhf-cross
>>>>>>>> and it was found in usr/arm-linux-gnueabihf/lib/ld-linux-armhf.so.3
>>>>>>>>
>>>>>>>> so, after that the error is:
>>>>>>>> 2021-01-24 13:32:26.058 T:18658 DEBUG <general>:
>>>>>>>> CBlurayCallback::Logger - dl_posix.c:54: can't open library 'libjvm.so':
>>>>>>>> dlopen failed: unknown reloc type 17 @ 0x981984c8 (65342)
>>>>>>>>
>>>>>>>> If you guys know anything else I would be happy to try but...
>>>>>>>> beyond that I have no idea what can be done.
>>>>>>>> I'm throwing the towel and giving up.
>>>>>>>>
>>>>>>>> It would be outstanding to have full blurays and blurays uhd on
>>>>>>>> Android. As Shaya said it is the holy grail because it's a much better
>>>>>>>> experience than having a computer running windows and CoreElec is very
>>>>>>>> hardware restricted.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Sat, Jan 23, 2021 at 9:02 PM Vitor Dall'Acqua <veggav at gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> I managed to insert everything into the apk, here's how:
>>>>>>>>>
>>>>>>>>> use sdk command lines tool aapt and do:
>>>>>>>>> $aapt add -v apkname.apk files/*
>>>>>>>>>
>>>>>>>>> sign with
>>>>>>>>> jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1 -keystore
>>>>>>>>> ~/.android/debug.keystore apkname.apk androiddebugkey
>>>>>>>>>
>>>>>>>>> ok, now that we have everything inside the apk and unpaking the
>>>>>>>>> way we want here's the new problem:
>>>>>>>>> 2021-01-23 21:58:03.326 T:30186 DEBUG <general>:
>>>>>>>>> CBlurayCallback::Logger - dl_posix.c:54: can't open library 'libjvm.so':
>>>>>>>>> dlopen failed: unsupported ELF TLS DT entry in
>>>>>>>>> "/mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV-ZUB_1OMT4YBiycijbgSzvA==/lib/arm64/libjvm.so"
>>>>>>>>>
>>>>>>>>> so, is this a game over without the source code?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Sat, Jan 23, 2021 at 7:53 PM Vitor Dall'Acqua <veggav at gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Ok 10 hours of work is enough for a day. I'll be back tomorrow.
>>>>>>>>>>
>>>>>>>>>> And from what I see we actually need the files inside
>>>>>>>>>>
>>>>>>>>>> /mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV-
>>>>>>>>>> BHAaVSj7u8lhvDk_OSQttQ==/
>>>>>>>>>>
>>>>>>>>>> looking clearly now it's no == the path actually has 2 =
>>>>>>>>>>
>>>>>>>>>> I already know how to pack stuff using Kodi make apk, I'm adding
>>>>>>>>>> here:
>>>>>>>>>>
>>>>>>>>>> build/tools/android/packaging/xbmc/build/intermediates/stripped_native_libs/debugUnsigned/out/lib/arm64-v8a/
>>>>>>>>>>
>>>>>>>>>> and when compiling those are showing up.. but for some reason..
>>>>>>>>>> the *so.6 isn't going.. probably because it is a link...
>>>>>>>>>>
>>>>>>>>>> On Sat, Jan 23, 2021 at 7:37 PM Petri Hintukainen <
>>>>>>>>>> phintuka at users.sourceforge.net> wrote:
>>>>>>>>>>
>>>>>>>>>>> la, 2021-01-23 kello 23:38 +0200, Shaya Potter kirjoitti:
>>>>>>>>>>> > On Sat, Jan 23, 2021, 11:32 PM Petri Hintukainen <
>>>>>>>>>>> > phintuka at users.sourceforge.net> wrote:
>>>>>>>>>>> > > la, 2021-01-23 kello 17:43 -0300, Vitor Dall'Acqua kirjoitti:
>>>>>>>>>>> > > > Well, I'm no expert but when I tried to add it along with
>>>>>>>>>>> other
>>>>>>>>>>> > > > libraries it ended up in the same folder along with all
>>>>>>>>>>> other
>>>>>>>>>>> > > libs.
>>>>>>>>>>> > >
>>>>>>>>>>> > > Then, it should find libjvm.so from there without any path ?
>>>>>>>>>>> If
>>>>>>>>>>> > > JAVA_HOME is unset, first probed library is "libjvm.so"
>>>>>>>>>>> without any
>>>>>>>>>>> > > path added to it.
>>>>>>>>>>> > >
>>>>>>>>>>> > > If not, you could try adding following snippet to
>>>>>>>>>>> > > bdj.c:_load_jvm(),
>>>>>>>>>>> > > before "java_home = getenv("JAVA_HOME")" line:
>>>>>>>>>>> > >
>>>>>>>>>>> > > handle = dl_dlopen("/lib/arm64/libjvm.so", NULL);
>>>>>>>>>>> > > if (handle) {
>>>>>>>>>>> > > return handle;
>>>>>>>>>>> > > }
>>>>>>>>>>> > >
>>>>>>>>>>> > > But JVM probably won't find other files it needs if those are
>>>>>>>>>>> > > inside
>>>>>>>>>>> > > the apk.
>>>>>>>>>>> >
>>>>>>>>>>> > I was arguing that the whole jvm needs to be in the apk, see
>>>>>>>>>>> the
>>>>>>>>>>> > phoneme apk I linked to. It includes cvm in /assets/
>>>>>>>>>>>
>>>>>>>>>>> Yes, that seems to allow keeping the directory structure.
>>>>>>>>>>> libjvm.so
>>>>>>>>>>> probably looks for the other files using paths relative to it's
>>>>>>>>>>> location. But how are files in assets accessed? If those are not
>>>>>>>>>>> accessible from "normal" filesystem it doesn't work.
>>>>>>>>>>>
>>>>>>>>>>> Can we use something similar to this:
>>>>>>>>>>>
>>>>>>>>>>> /mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV-
>>>>>>>>>>> BHAaVSj7u8lhvDk_OSQttQ==/lib/arm64/libkodi.so
>>>>>>>>>>>
>>>>>>>>>>> If not, those files need to be extracted somewhere in the
>>>>>>>>>>> filesystem.
>>>>>>>>>>>
>>>>>>>>>>> > _______________________________________________
>>>>>>>>>>> > libbluray-devel mailing list
>>>>>>>>>>> > libbluray-devel at videolan.org
>>>>>>>>>>> > https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> libbluray-devel mailing list
>>>>>>>>>>> libbluray-devel at videolan.org
>>>>>>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>> libbluray-devel mailing list
>>>>>>>> libbluray-devel at videolan.org
>>>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> libbluray-devel mailing list
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>>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>> _______________________________________________
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