[libbluray-devel] Found a JRE compiled for Android (ARM)

Vitor Dall'Acqua veggav at gmail.com
Mon Jan 25 15:05:44 UTC 2021


No source as usual.

And I have asked on this git and the termux one for source.

I doubt I'll get any reply.

On Mon, Jan 25, 2021, 12:00 PM Shaya Potter <spotter at gmail.com> wrote:

> its not protection, it's that the .so file has to be compiled in the same
> way as the kodi binary.  if they aren't compiled in an equivalent way, then
> you can't load it and wll get errors such as you see.  As I said, you
> should reach out to the people who provide those jvm binaries on github and
> say you wan to try to bring jvm to kodi on android, but need to be able to
> compile it from scratch to do so to work with kodi, do they have the source
> code available so that people can try to make it work with kodi?
>
> On Mon, Jan 25, 2021 at 3:44 PM Vitor Dall'Acqua <veggav at gmail.com> wrote:
>
>> So close yet so far...
>>
>> It seems, 5 years ago, that a group forked Kodi (in that time named XBMC)
>> and sold it as Vidon XBMC.
>> This had bluray menu support for Android boxes.
>>
>> You can get the apk today from their site:
>> http://vidon.me/
>>
>> If you unpack the library you see a libbdjvm.so
>> So renamed it to libjvm.so and packed it inside the 32bits version of
>> Kodi.
>> Fired Kodi and a bluray ISO:
>>
>> 2021-01-25 11:28:52.360 T:20316   DEBUG <general>:
>> CBlurayCallback::Logger - dl_posix.c:54: can't open library 'libjvm.so':
>> dlopen failed:
>> "/mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV32-Oul0BM1JFWrYMUmo3Pd3yA==/lib/arm/libjvm.so"
>> has text relocations (
>> https://android.googlesource.com/platform/bionic/+/master/android-changes-for-ndk-developers.md#Text-Relocations-Enforced-for-API-level-23
>> )
>>
>> No source, not possible to recompile =(
>>
>> I guess this protection is now part of Android OS and can't be disabled
>> just for testings, right?
>>
>> On Sun, Jan 24, 2021 at 1:11 PM Vitor Dall'Acqua <veggav at gmail.com>
>> wrote:
>>
>>> This is a neat idea but this kind defeats the purpose, unless it was
>>> mostly a copy and paste solution from what you already did and easy to
>>> achieve.
>>> Also I don't know much of how to work with the skin kodi uses. I believe
>>> it uses information stored in xml files to show content on the screen.
>>>
>>> but it's kinda of a bittersweet solution, menus are part of the appeal
>>> of physical media, that's the beauty of it.
>>>
>>> On Sun, Jan 24, 2021 at 1:03 PM Shaya Potter <spotter at gmail.com> wrote:
>>>
>>>> ah, ok :)  understood.
>>>>
>>>> On Sun, Jan 24, 2021 at 6:02 PM Vitor Dall'Acqua <veggav at gmail.com>
>>>> wrote:
>>>>
>>>>> the thing is, I'm not a computer engineer, I'm just a veterinary that
>>>>> knows how to solve a few problems.
>>>>> Doing a project in this magnitude is beyond what I can do.
>>>>>
>>>>> I would gladly help fund something like that, and I believe many
>>>>> others in the Kodi forum would feel the same but this is as far as my
>>>>> skills go.
>>>>>
>>>>> On Sun, Jan 24, 2021 at 12:55 PM Shaya Potter <spotter at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> as I said, reach out to them to get the source code and put the work
>>>>>> into building it with the ndk that kodi uses.  One can also look at phoneme
>>>>>> (as petri mentioned)
>>>>>>
>>>>>> https://github.com/nikita36078/phoneME-android (example, don't know
>>>>>> if this is the most uptodate version of the phoneme / android code floating
>>>>>> around)
>>>>>>
>>>>>> this is a java me environment and while not what libbluray is
>>>>>> commonly used with today, should be all that's needed for blurays to run.
>>>>>> With that said, I don't know what limitations it has and how its graphic
>>>>>> drawing capabilities will work with libbluray.
>>>>>>
>>>>>> getting it to build with the ndk that kodi uses is probably going to
>>>>>> be a bit of work (perhaps an understatement), but if you do, all these
>>>>>> linking problems should hopefully disappear. (in the case of java me, it's
>>>>>> no longer the jvm binary, but the cvm binary that you will be using)
>>>>>>
>>>>>> On Sun, Jan 24, 2021 at 5:45 PM Vitor Dall'Acqua <veggav at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Today I tried with the 32bits build of Kodi with the arm build of
>>>>>>> that java for termux, now that I know how to add files to the apk, it was
>>>>>>> much easier.
>>>>>>>
>>>>>>> So, the files for java need to be in the lib folder of the apk and
>>>>>>> adding subfolders break the jarsigner.
>>>>>>> This means some files will be overwritten and I used the JRE ones to
>>>>>>> do so.
>>>>>>>
>>>>>>> with the 64bits version the error is always the same ELF TLS DT
>>>>>>> entry is failing, with some google skills this seem like something about
>>>>>>> improperly linking the libs and this would only be possible to overcome
>>>>>>> with the source and the possibility to build our own java for android.
>>>>>>>
>>>>>>> Next the 32bits, first it failed because of ld-linux-armhf.so.3 not
>>>>>>> found. This isn't part of the package so I grabbed it
>>>>>>> from arm-linux-gnueabihf.
>>>>>>> $ sudo apt-get install libc6-armhf-cross
>>>>>>> and it was found in usr/arm-linux-gnueabihf/lib/ld-linux-armhf.so.3
>>>>>>>
>>>>>>> so, after that the error is:
>>>>>>> 2021-01-24 13:32:26.058 T:18658   DEBUG <general>:
>>>>>>> CBlurayCallback::Logger - dl_posix.c:54: can't open library 'libjvm.so':
>>>>>>> dlopen failed: unknown reloc type 17 @ 0x981984c8 (65342)
>>>>>>>
>>>>>>> If you guys know anything else I would be happy to try but...
>>>>>>> beyond that I have no idea what can be done.
>>>>>>> I'm throwing the towel and giving up.
>>>>>>>
>>>>>>> It would be outstanding to have full blurays and blurays uhd on
>>>>>>> Android. As Shaya said it is the holy grail because it's a much better
>>>>>>> experience than having a computer running windows and CoreElec is very
>>>>>>> hardware restricted.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Sat, Jan 23, 2021 at 9:02 PM Vitor Dall'Acqua <veggav at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> I managed to insert everything into the apk, here's how:
>>>>>>>>
>>>>>>>> use sdk command lines tool aapt and do:
>>>>>>>> $aapt add -v apkname.apk files/*
>>>>>>>>
>>>>>>>> sign with
>>>>>>>> jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1 -keystore
>>>>>>>> ~/.android/debug.keystore apkname.apk androiddebugkey
>>>>>>>>
>>>>>>>> ok, now that we have everything inside the apk and unpaking the way
>>>>>>>> we want here's the new problem:
>>>>>>>> 2021-01-23 21:58:03.326 T:30186   DEBUG <general>:
>>>>>>>> CBlurayCallback::Logger - dl_posix.c:54: can't open library 'libjvm.so':
>>>>>>>> dlopen failed: unsupported ELF TLS DT entry in
>>>>>>>> "/mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV-ZUB_1OMT4YBiycijbgSzvA==/lib/arm64/libjvm.so"
>>>>>>>>
>>>>>>>> so, is this a game over without the source code?
>>>>>>>>
>>>>>>>>
>>>>>>>> On Sat, Jan 23, 2021 at 7:53 PM Vitor Dall'Acqua <veggav at gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Ok 10 hours of work is enough for a day. I'll be back tomorrow.
>>>>>>>>>
>>>>>>>>> And from what I see we actually need the files inside
>>>>>>>>>
>>>>>>>>> /mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV-
>>>>>>>>> BHAaVSj7u8lhvDk_OSQttQ==/
>>>>>>>>>
>>>>>>>>> looking clearly now it's no == the path actually has 2 =
>>>>>>>>>
>>>>>>>>> I already know how to pack stuff using Kodi make apk, I'm adding
>>>>>>>>> here:
>>>>>>>>>
>>>>>>>>> build/tools/android/packaging/xbmc/build/intermediates/stripped_native_libs/debugUnsigned/out/lib/arm64-v8a/
>>>>>>>>>
>>>>>>>>> and when compiling those are showing up.. but for some reason..
>>>>>>>>> the *so.6 isn't going.. probably because it is a link...
>>>>>>>>>
>>>>>>>>> On Sat, Jan 23, 2021 at 7:37 PM Petri Hintukainen <
>>>>>>>>> phintuka at users.sourceforge.net> wrote:
>>>>>>>>>
>>>>>>>>>> la, 2021-01-23 kello 23:38 +0200, Shaya Potter kirjoitti:
>>>>>>>>>> > On Sat, Jan 23, 2021, 11:32 PM Petri Hintukainen <
>>>>>>>>>> > phintuka at users.sourceforge.net> wrote:
>>>>>>>>>> > > la, 2021-01-23 kello 17:43 -0300, Vitor Dall'Acqua kirjoitti:
>>>>>>>>>> > > > Well, I'm no expert but when I tried to add it along with
>>>>>>>>>> other
>>>>>>>>>> > > > libraries it ended up in the same folder along with all
>>>>>>>>>> other
>>>>>>>>>> > > libs.
>>>>>>>>>> > >
>>>>>>>>>> > > Then, it should find libjvm.so from there without any path ?
>>>>>>>>>> If
>>>>>>>>>> > > JAVA_HOME is unset, first probed library is "libjvm.so"
>>>>>>>>>> without any
>>>>>>>>>> > > path added to it.
>>>>>>>>>> > >
>>>>>>>>>> > > If not, you could try adding following snippet to
>>>>>>>>>> > > bdj.c:_load_jvm(),
>>>>>>>>>> > > before "java_home = getenv("JAVA_HOME")" line:
>>>>>>>>>> > >
>>>>>>>>>> > >     handle = dl_dlopen("/lib/arm64/libjvm.so", NULL);
>>>>>>>>>> > >     if (handle) {
>>>>>>>>>> > >         return handle;
>>>>>>>>>> > >     }
>>>>>>>>>> > >
>>>>>>>>>> > > But JVM probably won't find other files it needs if those are
>>>>>>>>>> > > inside
>>>>>>>>>> > > the apk.
>>>>>>>>>> >
>>>>>>>>>> > I was arguing that the whole jvm needs to be in the apk, see the
>>>>>>>>>> > phoneme apk I linked to.  It includes cvm in /assets/
>>>>>>>>>>
>>>>>>>>>> Yes, that seems to allow keeping the directory structure.
>>>>>>>>>> libjvm.so
>>>>>>>>>> probably looks for the other files using paths relative to it's
>>>>>>>>>> location. But how are files in assets accessed? If those are not
>>>>>>>>>> accessible from "normal" filesystem it doesn't work.
>>>>>>>>>>
>>>>>>>>>> Can we use something similar to this:
>>>>>>>>>>
>>>>>>>>>> /mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/app/org.xbmc.kodi19DV-
>>>>>>>>>> BHAaVSj7u8lhvDk_OSQttQ==/lib/arm64/libkodi.so
>>>>>>>>>>
>>>>>>>>>> If not, those files need to be extracted somewhere in the
>>>>>>>>>> filesystem.
>>>>>>>>>>
>>>>>>>>>> > _______________________________________________
>>>>>>>>>> > libbluray-devel mailing list
>>>>>>>>>> > libbluray-devel at videolan.org
>>>>>>>>>> > https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> libbluray-devel mailing list
>>>>>>>>>> libbluray-devel at videolan.org
>>>>>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>>>>>>
>>>>>>>>> _______________________________________________
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>>>>>>> https://mailman.videolan.org/listinfo/libbluray-devel
>>>>>>>
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>>>>>>
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