[libbluray-devel] JRE for Android part 2

Vitor Dall'Acqua veggav at gmail.com
Mon Jan 25 18:52:41 UTC 2021


Well.. wish me luck

https://github.com/PojavLauncherTeam/PojavLauncher/issues/713

Later, I'll give a go with his JRE files and see what happens.

On Mon, Jan 25, 2021 at 3:27 PM Shaya Potter <spotter at gmail.com> wrote:

> this actually includes source code
>
> see
>
> https://github.com/PojavLauncherTeam/PojavLauncher
>
> Java Runtime Environment (JRE)
>
> JRE for Android is here, also the build script here.
> Follow build instruction on build script README.md.
> You can also get CI auto builds.
> Spliting JRE and put to the launcher: coming soon.
>
> I'd reach out to that guy, ask him if he would be interested in trying to
> get his android work integrated into kodi android build for libbluray
> usage.
>
> On Mon, Jan 25, 2021 at 7:30 PM Vitor Dall'Acqua <veggav at gmail.com> wrote:
>
>> Received a notice that the e-mails were getting really big and blocked.
>>
>> So, look another thing I found:
>> https://github.com/PojavLauncherTeam/PojavLauncher/releases
>>
>> Minecraft launcher built for Android that uses JRE.
>> When you install this apk it will place the files are normal
>> /data/app/appname/lib and no JRE there.
>> After it runs for the first time it will put files here:
>>
>> /data/user/0/net.kdt.pojavlaunch/jre_runtime/lib/aarch64/server/
>> *libjvm.so*
>>
>> So I took that put in a zip file and added to mega so you guys can take a
>> look
>> https://mega.nz/file/XNly2ZgB#DFyM8xq4mEAQQ1d3ERF1GFoTqzIOcuESZXjuGdIguek
>>
>> It seems many use JRE on Android.
>> And as you can see it's very similar to the way it's present in Termux.
>> _______________________________________________
>> libbluray-devel mailing list
>> libbluray-devel at videolan.org
>> https://mailman.videolan.org/listinfo/libbluray-devel
>>
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