[libbluray-devel] JRE for Android part 2
Petri Hintukainen
phintuka at users.sourceforge.net
Mon Jan 25 20:59:51 UTC 2021
ma, 2021-01-25 kello 16:57 -0300, Vitor Dall'Acqua kirjoitti:
> Well, I have added the latest build for aarch64 and got this:
> 2021-01-25 17:53:05.348 T:30088 DEBUG <general>:
> CBlurayCallback::Logger - dl_posix.c:56: opened library 'libjvm.so'
>
> 2021-01-25 17:53:05.350 T:30088 DEBUG <general>:
> CBlurayCallback::Logger - dl_posix.c:114: dlsym(0xc2c281e42d63307,
> 'JVM_DefineModule') failed: undefined symbol: JVM_DefineModule
>
> and Kodi crashed.
Could you send me the full log ?
I don't think this is the reason for crash. This is used to detect Java
9 or later (JVM initialization is quite different for < 9 and >= 9).
> So, ok.. one more question, do we need the libjvm server or client?
I think both are fine. All my installed JVMs seem to be server ones. I
think the difference is in runtime code optimizations.
> And does that fail makes any sense? Is it caused by incompatible ndk
> versions?
Could be. Or maybe it doesn't find some other files or libraries ? Did
you manage to keep the original JRE directory tree ?
> On Mon, Jan 25, 2021 at 4:32 PM Roald Strauss <mr_lou at dewfall.dk>
> wrote:
> >
> > Lemme pitch in, if I can do that by just replying this mail.
> > AWT = Abstract Windowing Tools, as far as I remember.
> > It is the framework used for drawing stuff in old Java, and yes,
> > it is very much needed for Blu-ray Disc Java. It's the only way
> > developers can draw stuff to the screen.
> >
> >
> >
> >
> > Den 25.01.2021 kl. 20.12 skrev Vitor Dall'Acqua:
> >
> >
> > >
> > > Got a reply!
> > >
> > > So, launcher already has all the components of JRE (except for
> > > headful AWT, of course), but it was built with ndk-r12b (i
> > > think?)
> > >
> > >
> > > @Petri what is AWT and is that needed for libbluray?
> > >
> > >
> > > Is it too lazy of my end to ask the guy to compile it with a
> > > newer ndk? O:)
> > >
> > >
> > >
> > >
> > > On Mon, Jan 25, 2021 at 3:52 PM Vitor Dall'Acqua <
> > > veggav at gmail.com> wrote:
> > >
> > >
> > > >
> > > > Well.. wish me luck
> > > >
> > > > https://github.com/PojavLauncherTeam/PojavLauncher/issues/713
> > > >
> > > >
> > > >
> > > > Later, I'll give a go with his JRE files and see what
> > > > happens.
> > > >
> > > >
> > > >
> > > > On Mon, Jan 25, 2021 at 3:27 PM Shaya Potter <
> > > > spotter at gmail.com> wrote:
> > > >
> > > >
> > > > >
> > > > > this actually includes source code
> > > > >
> > > > > see
> > > > >
> > > > > https://github.com/PojavLauncherTeam/PojavLauncher
> > > > >
> > > > > Java Runtime Environment (JRE)
> > > > >
> > > > > JRE for Android is here, also the build script here.
> > > > > Follow build instruction on build script README.md.
> > > > > You can also get CI auto builds.
> > > > > Spliting JRE and put to the launcher: coming soon.
> > > > >
> > > > > I'd reach out to that guy, ask him if he would be interested
> > > > > in trying to get his android work integrated into kodi
> > > > > android build for libbluray usage.
> > > > >
> > > > >
> > > > > On Mon, Jan 25, 2021 at 7:30 PM Vitor Dall'Acqua <
> > > > > veggav at gmail.com> wrote:
> > > > >
> > > > >
> > > > > >
> > > > > > Received a notice that the e-mails were getting really big
> > > > > > and blocked.
> > > > > >
> > > > > >
> > > > > >
> > > > > > So, look another thing I found:
> > > > > >
> > > > > > https://github.com/PojavLauncherTeam/PojavLauncher/releases
> > > > > >
> > > > > >
> > > > > > Minecraft launcher built for Android that uses JRE.
> > > > > >
> > > > > > When you install this apk it will place the files are
> > > > > > normal /data/app/appname/lib and no JRE there.
> > > > > > After it runs for the first time it will put files here:
> > > > > >
> > > > > >
> > > > > > /data/user/0/net.kdt.pojavlaunch/jre_runtime/lib/aarch64/s
> > > > > > erver/libjvm.so
> > > > > >
> > > > > >
> > > > > > So I took that put in a zip file and added to mega so you
> > > > > > guys can take a look
> > > > > >
> > > > > > https://mega.nz/file/XNly2ZgB#DFyM8xq4mEAQQ1d3ERF1GFoTqzIOcuESZXjuGdIguek
> > > > > >
> > > > > >
> > > > > > It seems many use JRE on Android.
> > > > > > And as you can see it's very similar to the way it's
> > > > > > present in Termux.
> > > > > >
> > > > > >
> > > > > > _______________________________________________
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> > > > > > libbluray-devel at videolan.org
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> > > > > >
> > > > > >
> > > > >
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> > > >
> > > >
> > > >
> > >
> > >
> > >
> > >
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