[libbluray-devel] JRE for Android part 2

Vitor Dall'Acqua veggav at gmail.com
Wed Jan 27 15:35:55 UTC 2021


Made the changes.

I have forked the most recent libbluray I could find in github so it's
easier on the eyes for you to see what I have changed:

https://github.com/fandangos/libbluray/commit/ac3215bc416d4730f42b4f87dfdbd669767e7112

last lines of the log
https://pastebin.com/MbCW61YT

(shame on using a p2p source disk for testing)

And
#undef LIBBLURAY_CP
#define LIBBLURAY_CP
"/mnt/expand/cab01563-bcca-48fa-a0bf-0fbddaf9b192/user/0/org.xbmc.kodi19DV/lib/aarch64/"

doesn't work I had to manually add the *.jar files into the apk.

On Wed, Jan 27, 2021 at 11:53 AM Shaya Potter <spotter at gmail.com> wrote:

> On Wed, Jan 27, 2021 at 4:46 PM Petri Hintukainen <
> phintuka at users.sourceforge.net> wrote:
>
>>
>> Another thing that could be worth of trying is disabling JIT (I don't
>> know if Android allows running user-generated code, or if JIT is even
>> enabled in android build).
>> This can be done by executing the following line unconditionally:
>>
>>     option[n++].optionString = str_dup("-Xint");
>>
>> (= replace if(getenv("BDJ_JVM_DISABLE_JIT")) with if(1) )
>>
>
> I don't believe it uses the jit, I believe android use zerovm, which is
> total bytecode interpretation.  With that said, I'd guess that should be
> sufficient for bluray xlets from a perfomance perspective, as they were
> built to be run on very constrained devices?
>
> yep: http://openjdk.java.net/projects/mobile/android.html.  This is, I
> believe less because of not being able to have a jit on android (any web
> browser probabl jit's javascript) and more that it doesn't include any
> assembly, so its meat to be their most portable vm.
>
> _______________________________________________
> libbluray-devel mailing list
> libbluray-devel at videolan.org
> https://mailman.videolan.org/listinfo/libbluray-devel
>
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